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Article #1819

Re: Getting a copyright

#1819
From: Bryce Koike
Date: Wed, 06 Jan 1993 01:47
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In article <1993Jan5.172528.29826@fsl.noaa.gov> bear@kestrel.fsl.noaa.gov (Bear Giles) writes:
>In article <ui8VwB1w164w@jwt.UUCP> bbs-cyclic@jwt.UUCP writes:
>>Does anybody know the correct procedures for obtaining a copyright?  Any 
>>and all advice is welcomed.  Thanks.
>
>Copyright (c) 1993 Bruce R. Giles.  All rights reserved.
>
>BTW, this is _not_ necessary, it simply provides additional legal
>protection.  _All_ creative work is "born copyrighted;" the legal
>definition of "creative work" only requires it not be blindingly
>obvious (e.g., the white pages of the phone book does not have a
>"compilation" copyright) and that more than one expression is possible

	I believe he was talking about registering a copyright.  The
(c), of course, is absolutely meaningless (only if the "c" is
enclosed in a circle is it recognized).  And if whatever I'm doing
is truly worthwhile, I personally would register my copyright for a
number of reasons, the first being that if I do need to go to court,
I've got a much better claim with a registered copyright.
	Otherwise you have to prove that you were the one who wrote/
whatever the item in question...

>There is a central registry where you can send material but nobody
>bothers with software -- it is only used by literary authors.

	I'm willing to argue that one...grin.
	(Let's not forget trademarking...would be amusing if anyone
could write an "Ultima" game...)

>Bear Giles
>bear@fsl.noaa.gov/colorado.edu
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From: bkoike@sdcc13.ucsd.edu (Bryce Koike)
Newsgroups: rec.games.programmer
Subject: Re: Getting a copyright
Message-ID: <43080@sdcc12.ucsd.edu>
Date: 6 Jan 93 01:47:42 GMT
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