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Article #1824Windows and SVGA Was:Re: Why are PC graphics so horrible?
From: neil.a.kirby
Date: Wed, 06 Jan 1993 14:17
Date: Wed, 06 Jan 1993 14:17
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In article <rdippold.726273601@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes: [deletions of previous posters that you already read] > >You also had a major player (at the time) in the PC >market, IBM, pushing VGA, EGA, and CGA. SVGA was just a fairly minor >extension of VGA, and it took a damned long time before software >started making regular use of it, this time because another major >player was pushing: Microsoft. You may sell a few game cards in the >short run _if_ it does something extra for Windows. BINGO! And now we are back to one standard to write games for. It used to be CGA, then EGA, then VGA. But there are numerous SVGA engines out there; S3, Mach8, Mach32, ET4000, etc. What is that one standard? WINODWS. Code written for Windows runs on all of the SVGA engines mentioned above. The resolution varies from 640x480x16 (face it, nobody runs Windows with less by choice) to 1280x1024x256. It's worth thinking about. Neil Kirby
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnews!nak From: nak@cbnews.cb.att.com (neil.a.kirby) Subject: Windows and SVGA Was:Re: Why are PC graphics so horrible? Organization: AT&T Date: Wed, 6 Jan 1993 14:17:31 GMT Message-ID: <1993Jan6.141731.19723@cbnews.cb.att.com> References: <rdippold.726214354@cancun> <1993Jan5.184701.3455@mprgate.mpr.ca> <rdippold.726273601@cancun> Lines: 27