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Article #1838

blocking out walls

#1838
From: Brian Ostergren
Date: Sat, 23 Jan 1993 03:57
6 lines
936 bytes
        To add yet another question about Wolf3d games: Has anyone got a good algoritm for eliminating walls that you couldn't see(wall behind other walls). I have tried having it check the tiles in a line between you and the tile in question and haven't had very much success. It may be because I had some errors in my algorith, but I wanted to see if anyone else had a better idea. Also about those pesky wall sections that you can only see part of, is it easiest just to print ther closer one last or is ther

e a better way?


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From: Brian.Ostergren@njackn.uucp (Brian Ostergren)
Sender: FredGate@njackn.uucp
Path: arc1-ca.pugleaf.net!sparky!uunet!paladin.american.edu!howland.reston.ans.net!spool.mu.edu!uwm.edu!daffy!uwvax!gorgon!fullfeed!njackn!FredGate
Newsgroups: rec.games.programmer
Subject: blocking out walls
Message-ID: <727768927.0@njackn.njackn.uucp>
Date: 22 Jan 93  22:57:34 EST
Lines: 5