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Article #1854PC Empire Combat Resolution
From: Christopher Marshall
Date: Thu, 07 Jan 1993 15:14
Date: Thu, 07 Jan 1993 15:14
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Does anybody know how Walter Bright's PC Empire conducts combat? I seem to run into a lot of very unlikely combat results, like an army doing 2 points of damage against a destroyer. The manual talks about how the two pieces 'trade hits' until one is dead. Assume piece A attacks piece B. I imagine what Empire does is roll to see if A hits B. Apply damage to B if A hit. Roll to see if B hits A. Apply damage to A if B hit. Continue. My question is, how do you calculate the probability of A hitting B given the attack factor of A and the defense factor of B? There is also another way combat could be conducted. Assume A attacks B. Based on attack and defense factors, there is a certain probability that A will hit B and otherwise B hits A. Damage is applied. Repeat. Does anyone know if this is how combat is conducted? Chris Marshall
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Newsgroups: rec.games.programmer,rec.games.empire Path: arc1-ca.pugleaf.net!sparky!uunet!seas.gwu.edu!marshall From: marshall@seas.gwu.edu (Christopher Marshall) Subject: PC Empire Combat Resolution Message-ID: <1993Jan7.151421.15845@seas.gwu.edu> Sender: news@seas.gwu.edu Organization: George Washington University Date: Thu, 7 Jan 1993 15:14:21 GMT Lines: 17