Article View: rec.games.programmer
Article #1878Re: Getting a copyright
From: Mark Kern
Date: Fri, 08 Jan 1993 04:10
Date: Fri, 08 Jan 1993 04:10
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2901 bytes
In article <1993Jan5.172528.29826@fsl.noaa.gov> bear@kestrel.fsl.noaa.gov (Bear Giles) writes: >In article <ui8VwB1w164w@jwt.UUCP> bbs-cyclic@jwt.UUCP writes: >>Does anybody know the correct procedures for obtaining a copyright? Any >>and all advice is welcomed. Thanks. > >Copyright (c) 1993 Bruce R. Giles. All rights reserved. I would also advise not skipping this copyright statement. Make sure it is displayed prominately on the splash screen of your program or artwork, and sprinkle it in a few places in your compiled code in human readable form (ASCII). Technically, the statement is not necessary in countries which follow the Berne copyright agreement, but including it will protect you in countries which have not signed the agreement. > >BTW, this is _not_ necessary, it simply provides additional legal >protection. _All_ creative work is "born copyrighted;" the legal >definition of "creative work" only requires it not be blindingly >obvious (e.g., the white pages of the phone book does not have a >"compilation" copyright) and that more than one expression is possible >(the opcodes of a CPU cannot be copyrighted since only those codes >will cause the CPU to perform the desired operations; the nmenonic >codes used to describe those opcodes _can_ be copyrighted since you >could use "MOV" or "MOVE" or "MV" or... and you could use different >operand ordering). This is correct, but the basis of copyright lies in original expression. The reason why a phone book is not copyrightable is that it is a compilation of facts (however, there is a recent case which might change everything in phonebooks and facts). A fact is not copyrightable, nor is a functional item. Thus, opcodes are not elibible for copyright, although the expressions of those codes, the actual text representation, are. > >There is a central registry where you can send material but nobody >bothers with software -- it is only used by literary authors. I would advise registering your copyright, since this allows you to recover, in general, more damages in case of infringement than would otherwise be possible. If I recall, it is relatively inexpensive, only a few dollars, and provides immense protection. Unfortunately, I don't have the address on hand. >Bear Giles >bear@fsl.noaa.gov/colorado.edu Mark "Simms" Kern -= This is not legal advice. Please consult your attorney for details. =-
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!paladin.american.edu!howland.reston.ans.net!zaphod.mps.ohio-state.edu!rpi!bu.edu!acs.bu.edu!mek From: mek@acs.bu.edu (Mark Kern) Newsgroups: rec.games.programmer Subject: Re: Getting a copyright Message-ID: <106457@bu.edu> Date: 8 Jan 93 04:10:07 GMT References: <ui8VwB1w164w@jwt.UUCP> <1993Jan5.172528.29826@fsl.noaa.gov> Sender: news@bu.edu Organization: Boston University, Boston, MA, USA Lines: 51