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Article #19Re: What makes games fun to play ?
From: Stokes Kevin
Date: Wed, 28 Oct 1992 19:45
Date: Wed, 28 Oct 1992 19:45
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In article <les47sINNdvt@priddy.cs.utexas.edu> andrean@cs.utexas.edu (Andre A. Nurwono) writes:
>Of course, there can't be an answer for this, just because there is
>too many answers for it.
What makes a computer game fun to play:
1.) Attainment of subgoals and goals through user's own improvement of skill.
The accomplishment of goals brings a pleasant feeling of self-worth.
2.) The opportunity to solve a problem with none of the complications of the
real world. IE no time limit, no unseen influences, no real penalty
for losing, no personalities to deal with.
3.) The absolute control of a situation or environment. No judgement of your
actions by others.
4.) Exploration of new levels or situations.
I'm sure there are cases where the above don't apply, and there are no
doubt other things that make computer games enjoyable. As game developers,
this subject is very important. There have been plenty of games created
which fit all the marketing criteria for graphics and theme, but just weren't
any fun to play. This is probably worth a discussion.
-Kevin
--
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| Kevin Stokes | Please direct all pointless |
| Pie in the Sky Software | flames to my mailbox, it's much |
| | more irritating. |
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Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!sgiblab!sdd.hp.com!think.com!ames!decwrl!concert!duke!news.duke.edu!phy.duke.edu!kds From: kds@phy.duke.edu (Stokes Kevin) Newsgroups: rec.games.programmer Subject: Re: What makes games fun to play ? Message-ID: <6442@news.duke.edu> Date: 28 Oct 92 19:45:49 GMT References: <les2bmINNdto@priddy.cs.utexas.edu> <les47sINNdvt@priddy.cs.utexas.edu> Sender: news@news.duke.edu Organization: Duke University Physics Dept.; Durham, N.C. Lines: 31 Nntp-Posting-Host: physics.phy.duke.edu