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Article #1900Re: Sort of a Joke - sad though...
From: Joel Kolstad
Date: Fri, 08 Jan 1993 17:12
Date: Fri, 08 Jan 1993 17:12
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In article <C0IEow.326@bcstec.ca.boeing.com> mce5921@bcstec.ca.boeing.com (Martin Emde) writes: >Can anyone out there be more specific as to how those games work >that sense screen position? How does it compensate for different >sized images and varying distances from the TV? The idea is that the video controller chip always knows where _it_ is scanning, so it doesn't matter what the output device is. That is: When the photo-sensor in the gun detects light (caused by the raster scan of the TV), the video controller latches what position it's currently displaying. The TV is scanning through the display with a very bright beam -- much brighter than the average picture intensity (i.e., if the beam weren't moving, it'd be a lot brighter than when your TV is displaying the beam being moved all around the screen). The Nintendo games I've seen also change all the colors of things you should be able to hit vs. those you shouldn't be able to hit to either black or white, which makes the jobs of the photosensor in the gun easier still. ---Joel Kolstad
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Newsgroups: rec.games.programmer,sci.electronics Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!darwin.sura.net!jvnc.net!newsserver.jvnc.net!yale.edu!spool.mu.edu!umn.edu!doug.cae.wisc.edu!kolstad From: kolstad@cae.wisc.edu (Joel Kolstad) Subject: Re: Sort of a Joke - sad though... Organization: U of Wisconsin-Madison College of Engineering Distribution: na Date: 8 Jan 93 11:12:08 CST Message-ID: <1993Jan8.111208.6587@doug.cae.wisc.edu> References: <1if650INNt9a@hp-col.col.hp.com> <1if757INNjlf@transfer.stratus.com> <C0IEow.326@bcstec.ca.boeing.com> Lines: 22