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Article #1939Re: Where is a good Action Game FAQ?
From: Victor Putz
Date: Tue, 12 Jan 1993 00:54
Date: Tue, 12 Jan 1993 00:54
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Yer best bet would be to look at either yakIcons or WGT. Both are fine arcade implementation toolkits; I believe WGT is currently structured more for arcade games, though next release of yakIcons will include a platform game (running/jumping or "fly through caves" style) package. If OOP is your main focus I would strongly consider yakIcons; its structure is organized entirely around C++ object classes; for example, class platformBeast is the generic term for anything put on the playfield, (the player, missiles, beasties, whatever). If a platformBeast runs out of hit points (each 'beast keeps track of its own), it removes itself from the board, reletes itself from memory, and puts an appropriate "explosion" event. "Bad" platformBeasts automatically check to see if the player hit them or if they hit the player. PlatformBeasts operate on class movement code; ie the "crawler" class paces back and forth on a ledge, turning when it hits an edge. The real beauty of the system is that there is no real "manager" of 'beasts; once put on the map, a call to draw the map automatically updates everything, moves the player's shots, deletes "dead" beasts, etc. Also supports parallax scrolling (as many layers as you have time for) and animated terrain. -->Vputz note: the partial update (windows classes and partial platform game package) should be up in a few weeks when I get real internet access again. Sorry for the delay; I've been busy lately.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Re: Where is a good Action Game FAQ? Message-ID: <1993Jan12.005434.283@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <1993Jan11.221524.1863@jupiter.sun.csd.unb.ca> Distribution: rec.games.programmer Date: Tue, 12 Jan 93 00:54:34 GMT Lines: 30