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Article #194Re: Collision detection
From: Zarniwoop Woop
Date: Fri, 24 Jul 1992 01:33
Date: Fri, 24 Jul 1992 01:33
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You could just check the direct screen memory to see if two sprites had collided, for example.. The memory segment for one part of the screen is black (lets assume) then just look to see if this memory location changes colors twice after an 'object' moves. (or once if a sprite allready occupies that location with its color. I dunno, don't ask me. I program in Turbo Pascal 6.0 Color me dumb. Then again, you could just use objects and define their boundries :) * Origin: NineJackNine / 608-256-5697 / Madison WI / (1:121/99.0)
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From: Zarniwoop.Woop@f99.n121.z1.FidoNet.Org (Zarniwoop Woop) Sender: FredGate@p0.f99.n121.z1.FidoNet.Org Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uwm.edu!daffy!uwvax!gorgon!selene!FredGate Newsgroups: rec.games.programmer Subject: Re: Collision detection Message-ID: <712005390.4@selene.FidoNet.Org> Date: 23 Jul 92 20:33:18 EST Lines: 23