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Article #1944256 VGA (mode 13h)
From: Benjamin Librojo
Date: Tue, 12 Jan 1993 10:35
Date: Tue, 12 Jan 1993 10:35
12 lines
1034 bytes
1034 bytes
Has anyone out there written code for directly accessing display memory in VGA 320X200 (256 colors) mode ? For some reason in my program, if the y-coord is greater than 100 the x position of the pixel seems to be out by about ten pixels. Does anyone know why this is? Am I doing something wrong or is the display memory arranged in some strange manner? The only way I can think of rectifying the situation, is by adding 10 (or whatever) to the x-coord if the y-coord is greater than 100. But this will obviously slow things down, and the whole point of writing directly to display memory is to obtain optimum speed. Can anyone help ???? thanks from Ben
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!edcastle!dcs.ed.ac.uk!bal From: bal@dcs.ed.ac.uk (Benjamin Librojo) Newsgroups: rec.games.programmer Subject: 256 VGA (mode 13h) Message-ID: <C0qLEE.JI8@dcs.ed.ac.uk> Date: 12 Jan 93 10:35:01 GMT Sender: cnews@dcs.ed.ac.uk (UseNet News Admin) Organization: Department of Computer Science, University of Edinburgh Lines: 12