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Article #1948

Re: Why are PC graphics so horrible?

#1948
From: Kludge
Date: Tue, 12 Jan 1993 18:20
16 lines
1391 bytes
>Yes, you are right, but it's just so sad.
>The SNES contains 8-channel 8-bit sound, about 500*500*256 gfx (dunno
>the exact resolution), a fairly powerful bitmap scaler/rotator
>+ the processor (what processor is it anyway?) and the rest.
>Before the GUS you wouldn't even get a decent 4-channel PC-soundcard
>for the same price - doesn't that stink?!?!
>--

  However, try hooking the SNES up to a modem.  Or writing a letter on it.
Of course it's better for games - it's ***MADE*** for games.  However, there
are still a lot of possibilities for good games on PCs.  
  I do agree about the soundcard, though;  it seems that the folks at Adlib
and Creative Labs have set the PC sound standard to... crap.  Hopefully the
Gravis Ultrasound will do something about that...

							--Kludge
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References: <1993Jan4.224342.21877@mprgate.mpr.ca> <1993Jan5.074223.9196@news.columbia.edu> <MKNIP.93Jan12124100@batman.hut.fi>

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From: kludge@hardy.u.washington.edu (Kludge)
Newsgroups: rec.games.programmer
Subject: Re: Why are PC graphics so horrible?
Date: 12 Jan 1993 18:20:58 GMT
Organization: University of Washington, Seattle
Lines: 16
Message-ID: <1iv26aINNd32@shelley.u.washington.edu>
References: <1993Jan4.224342.21877@mprgate.mpr.ca> <1993Jan5.074223.9196@news.columbia.edu> <MKNIP.93Jan12124100@batman.hut.fi>
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