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Article #1948Re: Why are PC graphics so horrible?
From: Kludge
Date: Tue, 12 Jan 1993 18:20
Date: Tue, 12 Jan 1993 18:20
16 lines
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1391 bytes
>Yes, you are right, but it's just so sad. >The SNES contains 8-channel 8-bit sound, about 500*500*256 gfx (dunno >the exact resolution), a fairly powerful bitmap scaler/rotator >+ the processor (what processor is it anyway?) and the rest. >Before the GUS you wouldn't even get a decent 4-channel PC-soundcard >for the same price - doesn't that stink?!?! >-- However, try hooking the SNES up to a modem. Or writing a letter on it. Of course it's better for games - it's ***MADE*** for games. However, there are still a lot of possibilities for good games on PCs. I do agree about the soundcard, though; it seems that the folks at Adlib and Creative Labs have set the PC sound standard to... crap. Hopefully the Gravis Ultrasound will do something about that... --Kludge
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!newsfeed.rice.edu!uw-beaver!news.u.washington.edu!hardy.u.washington.edu!kludge From: kludge@hardy.u.washington.edu (Kludge) Newsgroups: rec.games.programmer Subject: Re: Why are PC graphics so horrible? Date: 12 Jan 1993 18:20:58 GMT Organization: University of Washington, Seattle Lines: 16 Message-ID: <1iv26aINNd32@shelley.u.washington.edu> References: <1993Jan4.224342.21877@mprgate.mpr.ca> <1993Jan5.074223.9196@news.columbia.edu> <MKNIP.93Jan12124100@batman.hut.fi> NNTP-Posting-Host: hardy.u.washington.edu