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Article #1950Re: Why are PC graphics so horrible?
From: Dave Roberts
Date: Tue, 12 Jan 1993 19:31
Date: Tue, 12 Jan 1993 19:31
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In article <MKNIP.93Jan12124100@batman.hut.fi> mknip@niksula.hut.fi (Mats Anders Knip) writes: >Yes, you are right, but it's just so sad. >The SNES contains 8-channel 8-bit sound, about 500*500*256 gfx (dunno >the exact resolution), a fairly powerful bitmap scaler/rotator >+ the processor (what processor is it anyway?) and the rest. I thought they used a 65816 (16-bit 6502). I can't be sure, but I remember reading that somewhere. Sales of that processor went through the roof (as did the 6502 when the made the original NES). Can you say cash cow for the companies making those? All the development has long been payed of, and even if they're virtually giving them away the volume pays the fixed cost of the fab. All your other parts are profit. Whoops. Sorry, my semiconductorness started to pop out. Dave Roberts Advanced Micro Devices, Inc. Network Products Division david.roberts@amd.com
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sdd.hp.com!spool.mu.edu!agate!ames!sun-barr!news2me.EBay.Sun.COM!exodus.Eng.Sun.COM!sun!amdcad!angelo!roberts From: roberts@angelo.amd.com (Dave Roberts) Newsgroups: rec.games.programmer Subject: Re: Why are PC graphics so horrible? Message-ID: <C0rA9A.GJp@amd.com> Date: 12 Jan 93 19:31:58 GMT References: <1993Jan4.224342.21877@mprgate.mpr.ca> <1993Jan5.074223.9196@news.columbia.edu> <MKNIP.93Jan12124100@batman.hut.fi> Sender: usenet@amd.com (NetNews) Organization: Advanced Micro Devices, Santa Clara, CA Lines: 20