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Article #197Re: Where to get code for world/city/etc generation...
From: Mike Hamrick
Date: Sat, 25 Jul 1992 23:03
Date: Sat, 25 Jul 1992 23:03
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Naw, you don't want actual code for world/city generation, it is much more fun to write yourself. I will give you some ideas however. I find that a random walk works fairly well for generating island like landscapes. Is this game going to be a graphics or text base game? mikeh
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arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!destroyer!ubc-cs!uw-beaver!news.u.washington.edu!milton.u.washington.edu!hamrickReferences:
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!destroyer!ubc-cs!uw-beaver!news.u.washington.edu!milton.u.washington.edu!hamrick From: hamrick@milton.u.washington.edu (Mike Hamrick) Subject: Re: Where to get code for world/city/etc generation... Message-ID: <1992Jul25.230343.25369@u.washington.edu> Sender: news@u.washington.edu (USENET News System) Organization: University of Washington, Seattle References: <712005390.6@selene.FidoNet.Org> Date: Sat, 25 Jul 1992 23:03:43 GMT Lines: 6