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Article #199Re: Some more GL observations:WAS: to create or not ...
From: tomk
Date: Sat, 25 Jul 1992 03:21
Date: Sat, 25 Jul 1992 03:21
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>I openly share with other, if we stumble upon something that is so phenomenal
>and ground-breaking-earthshatteringly clever, we tuck those routines into
>"special secret libraries" to use in a future development, but the truth be
>known some effort does need to go into developing routines that work.
How true, how true!
> ... The problem comes when those "novice programmers" try to get $$$
>for some piece of garbage they didn't even write. The fact of the matter
>is that you need to do some rummaging through manuals and sorting through
>source and writing test modules to be able to spiff up your games. I know
>that there is nothing in the world more difficult to do for programmers,
>than to look in the manual. And to tell you the truth, that is one of the
>major factors between a good programmer and an excellent one...
The $$$ issue is a matter of ethics. I know that what I write/port is not
what I consider commercial grade. And (no flames intended) the difference
between a good programmer and an excellant one is debatable issue.
> ... YES I DO! Lets face it. The Amiga system has some really cool
>features that you cannot get on the IBM, and the IBM has some nice features
>that the Amiga has not copied yet. (Only one comes to mind, a usable 256
>color mode) I don't see anything wrong with enhancing the creativity of
>a game especially in a game port situation, after all, if its a good game
Thanks! 8-)
> IMHO, I think every good programmer MUST "re-invent the wheel" if he/she
I'm sure you will agree that "re-inventing the wheel" takes _time_.
>wants to do anything that has the semblance of novelty. Lets face the facts
>the good routines are WELL GUARDED SECRETS. I am certain that most everyone
>out there has some ace up their sleeve, you have to! By the time you get all
>the new routines they are no longer new. You must delve into the UNKNOWN
>occasionally, and if you do, you may perhaps stumble upon a fresh new concept
Absolutely agree! Since I need to write all the programs for my OS, I'm not a
stranger to delving into unknowns. Blazing a path where none exist, it would be
nice to have a map to help guide the way. I'm not suggesting that other program-mers write most of my code, rather, a little guidance would go a long way.
>programmer. No flame intended, but anyway around it producing a well rounded
>game with all the trimmings is a BIG task.
> ... Oh they do, And if you don't appreciate that which they share
The reason for my previous article was that all I had seen for the last 50 or
so articles is the bickering between "know it all"s. My apologies to you for
seeming to be ungrateful. I do appreciate good programming tips. BTW, your last
points are well taken here. Touche!
--
Thomas Kocourek : UUCP on an OS9 system,
UUCP: ...!{emory,gatech}!wa4mei!westgac3!tomk : Multitasking in 512K---
LD: (404) 834-4685 : What a concept!
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!wa4mei!westgac3!tomk From: tomk@westgac3 Newsgroups: rec.games.programmer Subject: Re: Some more GL observations:WAS: to create or not ... Summary: no flames taken..... Keywords: opinions programming games Message-ID: <7@westgac3> Date: 25 Jul 92 03:21:29 GMT References: <1992Jul16.103857.57273@cc.usu.edu> <6@westgac3> Distribution: usa Organization: West Georgia Color Computer 3 Lines: 56