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Article #2065

Re: Gaming System vs. PC

#2065
From: Stefan Boberg
Date: Sat, 23 Sep 1995 19:50
19 lines
1387 bytes
prakash@earthlink.net (Romesh Prakashpalan) wrote:

>We are porting Virtual Pool to the Playstation, and let me tell you, that 
>machine is a DOG! It is so slow if you want to do something other than more 
>texture mapped arcade thingies (ala DOOM/Virtua Fighter/etc...). <...>
>  <...>
>	And the development system is a nightmare! Bugs galore, and the 
>debugger sucks (I can go on for days ;) ).

   A pretty accurate account of the problems with both the PS/X and
Saturn. However, you left out the big one: the Playstation only has 2M
of work RAM, and the Saturn even less (1.5M)!! Fitting anything more
complicated than a shoot'em-up into that not fun.

>Romesh


===============================================================
Stefan Boberg - PC/PSX/Saturn Programmer, Team 17 Software Ltd.
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Path: arc1-ca.pugleaf.net!dispatch.news.demon.net!demon!zonk.team17.co.uk
From: boberg@team17.com (Stefan Boberg)
Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer
Subject: Re: Gaming System vs. PC
Date: Sat, 23 Sep 1995 19:50:53 GMT
Organization: Team 17 Software Ltd.
Message-ID: <811885865.27479@zonk.team17.co.uk>
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