Article View: rec.games.programmer
Article #2071Re: Gaming System vs. PC
From: Ian Ward
Date: Mon, 25 Sep 1995 18:40
Date: Mon, 25 Sep 1995 18:40
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2526 bytes
Jeppe Γland (lejerbo@inet.uni-c.dk) wrote: > >Well, the Sprite & Scrolling Engine I'm working on for the PC > >obviously can't boast a character-mapped display and hardware sprites, > >but it's about as close as you can get through emulation. And what > >about speed? The demo I put out awhile ago with full-screen scrolling > >and 8 fair-sized sprites bouncing around ran at a full 60fps on a > >386sx20 with a 16-bit VGA. Just think about how much time that would > >leave on the average system. > Ha - there's the problem again - 8directional scrolling can be done on > *ANY* pc - put a MCGA card in an old 4.77 MHz XT - and it'll *STILL* run > at 60fps! That's hardware panning for you! That just doesn't help much if > you want to do multilayer scrolling - I'd love to see your 386sx20 chug > along on a 4 layer scrolling background - you can even cut the 8 fair > sized sprites (ain't that a bargain)! That's easy enough to do.. But you're missing the point... The less updating you do to vram the more time you have for everything else. If you didn't notice, I was addressing the claim that the only way to do platformers & scrollers was to use a console machine.. which is simply not true. Others have been able to do it (usually requiring video-local-bus for full-speed).. but have rarely used the existing technology to its full potential. And those who have, understandably, don't feel like licensing their many hours of work out to anyone. I just want to see the PC market competing with the console market for fast, smooth, full-screen graphics (without requiring a Pentium) [ Ian Ward | iward@chat.carleton.ca ] - all the usual disclaimers apply.
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Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer Path: arc1-ca.pugleaf.net!howland.reston.ans.net!torn!nott!cunews!wabakimi!iward From: iward@chat.carleton.ca (Ian Ward) Subject: Re: Gaming System vs. PC X-Nntp-Posting-Host: wabakimi.carleton.ca Message-ID: <DFH56r.M1z@cunews.carleton.ca> Followup-To: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer Sender: news@cunews.carleton.ca (News Administrator) Organization: Carleton University X-Newsreader: TIN [version 1.2 PL2] References: <43p94q$q1f@over.mhv.net> <DF9F0p.5FD@eunet.ch> <DFB506.FyM@news.zippo.com> <811885866.27479@zonk.team17.co.uk> <DFEn7s.K68@spuddy.mew.co.uk> <DFF1K4.BA9@cunews.carleton.ca> <445u72$7fn@news.uni-c.dk> Date: Mon, 25 Sep 1995 18:40:03 GMT