πŸš€ go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #2071

Re: Gaming System vs. PC

#2071
From: Ian Ward
Date: Mon, 25 Sep 1995 18:40
30 lines
2526 bytes
Jeppe Øland (lejerbo@inet.uni-c.dk) wrote:
> >Well, the Sprite & Scrolling Engine I'm working on for the PC
> >obviously can't boast a character-mapped display and hardware sprites,
> >but it's about as close as you can get through emulation.  And what
> >about speed?  The demo I put out awhile ago with full-screen scrolling
> >and 8 fair-sized sprites bouncing around ran at a full 60fps on a
> >386sx20 with a 16-bit VGA.  Just think about how much time that would
> >leave on the average system.

> Ha - there's the problem again - 8directional scrolling can be done on 
> *ANY* pc - put a MCGA card in an old 4.77 MHz XT - and it'll *STILL* run 
> at 60fps! That's hardware panning for you! That just doesn't help much if 
> you want to do multilayer scrolling - I'd love to see your 386sx20 chug 
> along on a 4 layer scrolling background - you can even cut the 8 fair 
> sized sprites (ain't that a bargain)!

That's easy enough to do..  But you're missing the point...
The less updating you do to vram the more time you have for everything
else.  If you didn't notice, I was addressing the claim that the only
way to do platformers & scrollers was to use a console machine.. which
is simply not true.

Others have been able to do it (usually requiring video-local-bus for
full-speed).. but have rarely used the existing technology to its full
potential.  And those who have, understandably, don't feel like licensing
their many hours of work out to anyone.  I just want to see the
PC market competing with the console market for fast, smooth,
full-screen graphics (without requiring a Pentium)

[ Ian Ward | iward@chat.carleton.ca ] - all the usual disclaimers apply.
Technical Details
Message-ID: <DFH56r.M1z@cunews.carleton.ca>
Path: arc1-ca.pugleaf.net!howland.reston.ans.net!torn!nott!cunews!wabakimi!iward
References: <43p94q$q1f@over.mhv.net> <DF9F0p.5FD@eunet.ch> <DFB506.FyM@news.zippo.com> <811885866.27479@zonk.team17.co.uk> <DFEn7s.K68@spuddy.mew.co.uk> <DFF1K4.BA9@cunews.carleton.ca> <445u72$7fn@news.uni-c.dk>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer
Path: arc1-ca.pugleaf.net!howland.reston.ans.net!torn!nott!cunews!wabakimi!iward
From: iward@chat.carleton.ca (Ian Ward)
Subject: Re: Gaming System vs. PC
X-Nntp-Posting-Host: wabakimi.carleton.ca
Message-ID: <DFH56r.M1z@cunews.carleton.ca>
Followup-To: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer
Sender: news@cunews.carleton.ca (News Administrator)
Organization: Carleton University
X-Newsreader: TIN [version 1.2 PL2]
References: <43p94q$q1f@over.mhv.net>  <DF9F0p.5FD@eunet.ch> <DFB506.FyM@news.zippo.com> <811885866.27479@zonk.team17.co.uk> <DFEn7s.K68@spuddy.mew.co.uk> <DFF1K4.BA9@cunews.carleton.ca> <445u72$7fn@news.uni-c.dk>
Date: Mon, 25 Sep 1995 18:40:03 GMT