Article View: rec.games.programmer
Article #209Re: Game libraries...
From: Baylor
Date: Mon, 27 Jul 1992 02:20
Date: Mon, 27 Jul 1992 02:20
48 lines
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3083 bytes
>I write a whammy-humdinger catchy shareware game using this library, but can I
>really call it my own if all the ultra-quick graphics routines were written by
>someone else? More rewarding would be if I could examine the source, use it
>(and maybe customize a few routines), and be able to come out of the project
>knowing a little more about programming and maybe in the future being able to
>contribute some small routine, or improvement of my own to the library.
I'm not sure if this is being said so let me give my few cents
worth.
I'd love a games library (I assume this is really a sprite
library; no hack and no reason to intigrate a good infocom parser).
Many of you know that i've leached more code from you guys over the
past year than anyone else I know. I beg for code from different people
to do things I quite often can already do.
That's because I love seeing how other people do things. I've never
actually used anyone else's code before - i just print out and highlight
things that strike me then see if I can rewrite it from memory and quite
often run it through several reference manuals.
I don't like using others code and I don't like being able to do
something I don't understand. But looking at others work 1)makes you
know what can be done (kind of inspiring really) and 2)shows you a
way that it can be done. I learn by example and love to see other peoples
work.
The graphics books out there don't really cover anything to useful
to games programming (except maybe the never-can-find abrash book). This
demo code is great. Frankly some of the best stuff I've used has not benn
source of games but little snipets of code to do a single task - my
favorite is the code someone uploaded to make a 512x512 virtual screen
in mode X and then scroll around using the crtc controller.
Yeah I'm a leach and yes i'd love for someone to make a graphics
library. But i also, after examining heavily, write my own code. If you
can't a good teacher (for games programming? Yea, right, especially for
us history majors who don't take cs classes) then I think a good
chunk of demo code should do just the trick.
ps- i pay for almost all the shareware i end up using, but the one's
i end up using are quite often those non-nagware/source included
one's that come with good demo code - HTUtils being the one i now
use oon contract jobs quite frequently. Of course, i rewrote it
to my own specifications :)
--
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Baylor Wetzel baylor@cc.utexas.edu Hang Tyson
Free Leonard Peltier
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: baylor@ccwf.cc.utexas.edu (Baylor) Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <76626@ut-emx.uucp> Date: 27 Jul 92 02:20:07 GMT Sender: news@ut-emx.uucp Organization: The University of Texas at Austin, Austin TX Lines: 48