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Article #2090Richard's C++Robots Server -- Monthly Post
From: Richard W. Rognlie
Date: Tue, 02 Jan 1996 16:55
Date: Tue, 02 Jan 1996 16:55
265 lines
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11387 bytes
Richard's C++Robots Server Monthly Posting
A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com. It
currently supports a variety of games. New games this month include:
Hexxagon, Connexxions, Keryo-Pente, and Rings
Of particular interest to this forum is C++Robots.
Game supported are:
Abalone Andantino Ataxx & Hexxagon Backgammon
C++Robots Connect4 Connect4x4 Connexxions
Firetop Mountain Gomoku Hex Jungle
Lines-of-Action Neutron Oddthello Othello
Pente & Keryo-Pente Philosopher's Football Plotto
Qubic Rings Score4 Spangles
Survival Susan Tanbo & Tanbo3D Terrace
Trax & StdTrax Twixt
To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the
subject line. Or connect to my WWW page at:
http://coyote.vtsu.prc.com:8080/~pbmserv
Games Currently Supported
Abalone
On a hexagonal board (radius 5) two to six players have armies of
marbles. Players take turns "pushing" 1, 2 or 3 linearly connected
marbles, attempting to push their opponents' marbles off the board.
Andantino (Copyright (c) 1995 David Smith)
The players take turns attaching pieces of their color to two or more
other pieces (in a hex-like lattice) in an attempt to form a line of 5
or more pieces of their color in a straight line, or to fully enclose
a group of one or more opponents pieces.
Ataxx
On a 7x7 board, the two players of ataxx fight to controll a majority
of the board via growth and jumps that flip opponents pieces to their
color.
Hexxagon
Ataxx played on a hexagonal board of radius 5.
Backgammon
A classic.
C++Robots (Copyright (c) 1994 Richard Rognlie)
An ongoing "King of the Hill" (KotH) tournament in which players
use the C++ language to create a control program for a robot. Your
robot then fights each of the other robots "on the hill". If you
do well enough, your robot will "make the hill", bumping the lowest
robot from the hill.
Robots have the ability to scan for opponents, fire a cannon, move,
and determine current position and status.
Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter.
Connect4
On a 7x6 board, two players alternate dropping their pieces from the top
of the board, down a column, attempting to form four in a row.
Connect4x4
On an 8x8 board, two players alternate inserting their pieces from the
edges of the board, across a row or up/down a column, attempting to form
four in a row.
Connexxions (Copyright David Gale)
On a 13x13 board, players take turns connecting posts of their color
in an attempt to connect their sides of the board the board while
preventing your opponent from doing the same.
Firetop Mountain
On an imaginary hilltop, two players conduct a sorcerer's duel. The
two opponents perform magical gestures with their hands to create
their supernatural weapons - spells. Some spells are so potent as to
be able to blind a man, call forth terrifying creatures, or even kill
the unfortunate victim instantly. Consequently, each wizard must rely
on his own cunning to be able to time enough defensive spells to avoid
the brunt of his adversary's attack, yet deliver sufficient offensive
spells of his own to crack the magical armour of his opponent, and
kill the wizard outright.
Gomoku
On a 15x15 board, the two players of gomoku try to be the first
to create a line of 5 or more stones in a row of their color.
Hex
On a 11x11 diamond board, players take turns placing stones of
their color on the board. The object is to connect your sides of
the board while preventing your opponent from doing the same.
Jungle
Jungle is sort of a cross between Chinese chess and Stratego. It's
popular in China as a children's "stepping-stone" to Chinese chess.
It's also an interesting game in its own right.
Lines-of-Action
The object of the game is to move all your pieces into a configuration
where they are in a single group connected horizontal, vertically, or
diagonally. Pieces may move horizontally, vertically, or diagonally,
but they must move exactly the number of spaces as there are pieces
on the row they are moving in. You may not jump over opponent's
pieces, nor may you land on your own piece. If you land on an
opponent's piece, it is captured and removed from the game.
Neutron (Copyright (c) 1978 Charles Wetherell)
On a 5x5 board, the two players of neutron fight to either move the
neutron to their back row or trap it so the opponent cannot move it.
The winner is the player who is able to trap the neutron or gets the
neutron to his or her own back row. It does not matter if it is your
opponent who moves the neutron to your back row -- you still win.
Oddthello
On a dynamic hexagonal lattice, two players play othello with no 8x8
limitation...
Othello (Copyright (c) 1973,1990 Pressman Toy Co.)
On a 8x8 board, the two players of othello fight to control the majority
of the board by outflanking and flipping their opponents pieces.
Pente
On a 19x19 board, the two players of pente try to be the first
to create a line of 5 or more stones in a row of their color *or*
try to capture 5 pairs of their opponents stones. You capture
a pair of stones any time you sandwich the stones between a
pair of your stones.
Keryo-Pente
On a 19x19 board, the two players of keryo-pente try to be the first
to create a line of 5 or more stones in a row of their color *or*
try to capture 15 of their opponents' stones. You may capture
2 or 3 opponents' stones any time you sandwich the stones between
a pair of your stones.
Philosopher's Football
On a 19x19 board, players take turns either adding men to the field, or
moving the football. The football moves by jumping lines of adjacent
men (and removing them from the board). The object is to move the
football to (or past) your goal line.
Plotto (Copyright (c) 1995 David Smith)
The players take turns placing one hex shaped piece in turn onto an open
space (no board). Pieces are numbered either 1, 2, 3 or 4 and you may
play a piece of any number at each turn. The object is to place a pair
of pieces with your number in a straight line with two pieces in
between.
Qubic
On a 4x4x4 grid, two players alternate placing their pieces, attempting
to form four in a row in any direction.
Rings (Copyright (c) 1995 Stephen Linhart)
On an unusual hexagonal board, the players of Rings, place pieces on
the board in an attempt to convert other pieces to their color and to
control the more rings than any other player.
Score4
On a 4x4 grid of pegs, two players alternate dropping their pieces from
the top of a peg, down a column, attempting to form four in a row in any
direction.
Spangles (Copyright (c) 1995 David Smith)
The two players of Spangles take turns adding triangular pieces of
their color to the board in an attempt to create a 4 piece triangle
with their pieces as the three corner pieces.
Survival (Copyright (c) 1995 David Smith)
Survival is played on a hexagonal board made up of 19 numbered hexagons.
Two players take turns placing pieces on the board with the "arrow" of
the piece dictating the direction in which the next piece played by that
player must be played. The first player who can not move loses the game.
Susan (Copyright (c) 1995 Stephen Linhart)
On a hexagonal board (radius 5) two players take turns placing or
moving a marble in an attempt to completely surround a opponent's
marble with any combination of marbles.
Tanbo & Tanbo3d (Copyright (c) 1995 Mark Steere)
Played on a Go board, Tanbo crudely models a system of plant roots. Roots
which are growing, competing for space, and dying. In beginner play, the
roots grow much as the roots in a garden. Over time, the roots become
shrewd and calculating.
To win, a player must eliminate all eight of his opponent's roots. One
player will always win. It's impossible to repeat a board configuration
in Tanbo. Therefore a game cannot result in a draw.
Tanbo3d extends the game of Tanbo into three dimensions.
Terrace (Copyright (c) 1995 by Siler/Siler Ventures. All Rights Reserved)
Terrace is played on an 8x8 board consisting of 16 'L' shaped terraces.
Two corners of the board are "High" and the other corners are "Low".
Each player has pieces of 4 sizes ('A', 'B', 'C' and 'D'). 'A' pieces are
the smallest, 'D' pieces are the largest. 'T' pieces are the same size as
'A' pieces and are each player's "key" piece.
The object of the game is to capture your opponent's "T" or move your "T"
to the lowest square on your opponent's side of the board.
Trax & StdTrax (Copyright (c) 1983 David Smith)
Trax is a game played with square tiles. Each tile is identical
to all other tiles, one side has a white line connecting opposite
edges and a black line connecting the other edges, and the other
side has a white line connecting 2 adjacent edges and a black line
connecting the other edges.
The object of the game is to create a loop of your color while
preventing your opponent from doing the same. An alternate winning
condition is to create a line extending from one edge of the board
to the opposite edge of the board when the board is at least 8
tiles wide (or tall).
StdTrax limits the board to an 8x8 area. Normal Trax allows to board
to grow to whatever size is necessary. Normal Trax is also known as
SuperTrax.
TwixT (Copyright (c) Avalon Hill)
On a 24x24 board, players take turns placing pegs of their color
on the board. Any time a peg is placed a "knight's move" from
another peg of the same color, a strut is placed, connecting them.
A strut can not cross over (through) another strut. The object is
to connect your sides of the board while preventing your opponent
from doing the same.
--
/\/\/\ | Richard Rognlie / Pr. Computer Analyst / PRC Inc. / McLean, VA
/ \ \ \ | E-Mail: rrognlie@qnet.com rrognlie@vtsu.prc.com
\ / / / | Phone: (Home) (703) 361-4764 (Office) (703) 556-2458
\/\/\/ | (Fax) (703) 556-1174
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Path: arc1-ca.pugleaf.net!news.qnet.com!lute!rognlie From: rognlie@lute.gcr.com (Richard W. Rognlie) Newsgroups: rec.games.programmer,comp.lang.c,comp.lang.c++,rec.games.corewar,comp.ai.games,comp.programming.contests Subject: Richard's C++Robots Server -- Monthly Post Date: 2 Jan 1996 16:55:02 GMT Organization: Quantum Networking Solutions / 1-800-251-7364 Message-ID: <4cbo16$bpg@ukelele.qnet.com> NNTP-Posting-Host: lute.qnet.com X-Newsreader: TIN [version 1.2 PL2]