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Article #211Re: Collision detection PLEASE, all geniuses respond!
From: Timothy D. Goss
Date: Mon, 27 Jul 1992 03:36
Date: Mon, 27 Jul 1992 03:36
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The sparse matrix is a good idea if you're trying to save space. WE ARE NOT. Collision detection routines must work FAST and a flat array (even though it does waste space) will be faster than a sparse matrix. The idea to use the sparse matrix is sound but in this case I'd have to disagree with the choice to use it. +----------------------------------------------------------------------------+ | _ /| | | \'o.O' We the unwilling, led by the unknowning, | | =(___)= are doing the impossible for the ungrateful. | | U We have done so much, for so long, with so little | | Timothy D. Goss we are now qualified to do anything with nothing. | | goss@micor.ocunix.on.ca | +----------------------------------------------------------------------------+
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!cunews!revcan!micor!goss From: goss@micor.ocunix.on.ca (Timothy D. Goss) Subject: Re: Collision detection PLEASE, all geniuses respond! Organization: M.B. Cormier INC., Orleans (Ont) Date: Mon, 27 Jul 1992 03:36:45 GMT Message-ID: <1992Jul27.033645.7176@micor.ocunix.on.ca> References: <1992Jul26.181425.207@micor.ocunix.on.ca> <19613@optima.cs.arizona.edu> Lines: 14