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Article #2134Re: Richard's C++Robots Server -- Monthly Post
From: root
Date: Fri, 05 Apr 1996 02:51
Date: Fri, 05 Apr 1996 02:51
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13191 bytes
In article <4jrjk3$nth@mandolin.qnet.com>, rognlie@lute.gcr.com (Richard W. Rognlie) says:
>
>Richard's C++Robots Server Monthly Posting
>
>A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com. It
>currently supports a variety of games. This month's new games are:
> Chess, Quickchess and Dots-and-Boxes
>
>Of particular interest to this forum is C++Robots.
>
>Game supported are:
>
> Abalone Andantino Ataxx & Hexxagon Backgammon
> C++Robots Chess & Quickchess Connect4 Connect4x4
> Connexxions Dots-and-Boxes Firetop Mountain Gomoku
> Hex Jungle Lines-of-Action Neutron
> Oddthello Othello Pente & Keryo-Pente Phutball
> Plotto Quadrature Qubic Renju
> Rings Score4 Spangles Survival
> Susan Tanbo, Tanbo3D & Hexbo Terrace
> Trax & StdTrax Tug-of-War Twixt
>
>To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the
>subject line. Or connect to my WWW page at:
> http://coyote.vtsu.prc.com:8080/~pbmserv
>
>Games Currently Supported
>
>Abalone
>
> On a hexagonal board (radius 5) two to six players have armies of
> marbles. Players take turns "pushing" 1, 2 or 3 linearly connected
> marbles, attempting to push their opponents' marbles off the board.
>
>Andantino (Copyright (c) 1995 David Smith)
>
> The players take turns attaching pieces of their color to two or more
> other pieces (in a hex-like lattice) in an attempt to form a line of 5
> or more pieces of their color in a straight line, or to fully enclose
> a group of one or more opponents pieces.
>
>Ataxx
>
> On a 7x7 board, the two players of ataxx fight to controll a majority
> of the board via growth and jumps that flip opponents pieces to their
> color.
>
>Hexxagon
>
> Ataxx played on a hexagonal board of radius 5.
>
>
>Backgammon
>
> A classic.
>
>C++Robots (Copyright (c) 1994 Richard Rognlie)
>
> An ongoing "King of the Hill" (KotH) tournament in which players
> use the C++ language to create a control program for a robot. Your
> robot then fights each of the other robots "on the hill". If you
> do well enough, your robot will "make the hill", bumping the lowest
> robot from the hill.
>
> Robots have the ability to scan for opponents, fire a cannon, move,
> and determine current position and status.
>
> Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter.
>
>Chess & QuickChess
>
> Another classic. Chess via eMail.
>
> QuickChess is Chess played on a 5x6 board. No castling or en passant
> capture.
>
>Connect4
>
> On a 7x6 board, two players alternate dropping their pieces from the top
> of the board, down a column, attempting to form four in a row.
>
>Connect4x4
>
> On an 8x8 board, two players alternate inserting their pieces from the
> edges of the board, across a row or up/down a column, attempting to form
> four in a row.
>
>Connexxions (Copyright David Gale)
>
> On a 13x13 board, players take turns connecting posts of their color
> in an attempt to connect their sides of the board the board while
> preventing your opponent from doing the same.
>
>Dots and Boxes
>
> On a 7x7 board, players take turns connecting the dots to form boxes.
>
>Firetop Mountain
>
> On an imaginary hilltop, two players conduct a sorcerer's duel. The
> two opponents perform magical gestures with their hands to create
> their supernatural weapons - spells. Some spells are so potent as to
> be able to blind a man, call forth terrifying creatures, or even kill
> the unfortunate victim instantly. Consequently, each wizard must rely
> on his own cunning to be able to time enough defensive spells to avoid
> the brunt of his adversary's attack, yet deliver sufficient offensive
> spells of his own to crack the magical armour of his opponent, and
> kill the wizard outright.
>
>Gomoku
>
> On a 15x15 board, the two players of gomoku try to be the first
> to create a line of 5 or more stones in a row of their color.
>
>Hex
>
> On a 11x11 diamond board, players take turns placing stones of
> their color on the board. The object is to connect your sides of
> the board while preventing your opponent from doing the same.
>
>Jungle
>
> Jungle is sort of a cross between Chinese chess and Stratego. It's
> popular in China as a children's "stepping-stone" to Chinese chess.
> It's also an interesting game in its own right.
>
>Lines-of-Action
>
> The object of the game is to move all your pieces into a configuration
> where they are in a single group connected horizontal, vertically, or
> diagonally. Pieces may move horizontally, vertically, or diagonally,
> but they must move exactly the number of spaces as there are pieces
> on the row they are moving in. You may not jump over opponent's
> pieces, nor may you land on your own piece. If you land on an
> opponent's piece, it is captured and removed from the game.
>
>Neutron (Copyright (c) 1978 Charles Wetherell)
>
> On a 5x5 board, the two players of neutron fight to either move the
> neutron to their back row or trap it so the opponent cannot move it.
>
> The winner is the player who is able to trap the neutron or gets the
> neutron to his or her own back row. It does not matter if it is your
> opponent who moves the neutron to your back row -- you still win.
>
>Oddthello
>
> On a dynamic hexagonal lattice, two players play othello with no 8x8
> limitation...
>
>Othello (Copyright (c) 1973,1990 Pressman Toy Co.)
>
> On a 8x8 board, the two players of othello fight to control the majority
> of the board by outflanking and flipping their opponents pieces.
>
>Pente
>
> On a 19x19 board, the two players of pente try to be the first
> to create a line of 5 or more stones in a row of their color *or*
> try to capture 5 pairs of their opponents stones. You capture
> a pair of stones any time you sandwich the stones between a
> pair of your stones.
>
>Keryo-Pente
>
> On a 19x19 board, the two players of keryo-pente try to be the first
> to create a line of 5 or more stones in a row of their color *or*
> try to capture 15 of their opponents' stones. You may capture
> 2 or 3 opponents' stones any time you sandwich the stones between
> a pair of your stones.
>
>
>Philosopher's Football
>
> On a 19x19 board, players take turns either adding men to the field, or
> moving the football. The football moves by jumping lines of adjacent
> men (and removing them from the board). The object is to move the
> football to (or past) your goal line.
>
>Plotto (Copyright (c) 1995 David Smith)
>
> The players take turns placing one hex shaped piece in turn onto an open
> space (no board). Pieces are numbered either 1, 2, 3 or 4 and you may
> play a piece of any number at each turn. The object is to place a pair
> of pieces with your number in a straight line with two pieces in
> between.
>
>Quadrature (Copyright (c) 1996 Mark Steere)
>
> Starting on opposite sides of an 11 by 11 board, players take turns
> moving their checkers a single space forward, diagonally forward or
> sideways. Quadrature employs a unique aggressive maneuver called
> "squaring". To "square" your opponent, you move to form a rectangle
> on the board with four checkers: three of your own checkers and one
> enemy checker. Upon doing this you "convert" the enemy checker to
> one of your own, by removing it from the board and replacing it with
> one of your surplus off-board checkers.
>
>Qubic
>
> On a 4x4x4 grid, two players alternate placing their pieces, attempting
> to form four in a row in any direction.
>
>Renju
>
> On a 15x15 board, the two players of renju try to be the first
> to create a line of 5 stones in a row of their color.
>
>Rings (Copyright (c) 1995 Stephen Linhart)
>
> On an unusual hexagonal board, the players of Rings, place pieces on
> the board in an attempt to convert other pieces to their color and to
> control the more rings than any other player.
>
>Score4
>
> On a 4x4 grid of pegs, two players alternate dropping their pieces from
> the top of a peg, down a column, attempting to form four in a row in any
> direction.
>
>Spangles (Copyright (c) 1995 David Smith)
>
> The two players of Spangles take turns adding triangular pieces of
> their color to the board in an attempt to create a 4 piece triangle
> with their pieces as the three corner pieces.
>
>Survival (Copyright (c) 1995 David Smith)
>
> Survival is played on a hexagonal board made up of 19 numbered hexagons.
> Two players take turns placing pieces on the board with the "arrow" of
> the piece dictating the direction in which the next piece played by that
> player must be played. The first player who can not move loses the game.
>
>Susan (Copyright (c) 1995 Stephen Linhart)
>
> On a hexagonal board (radius 5) two players take turns placing or
> moving a marble in an attempt to completely surround a opponent's
> marble with any combination of marbles.
>
>Tanbo & Tanbo3D & Hexbo (Copyright (c) 1995 Mark Steere)
>
> Played on a Go board, Tanbo crudely models a system of plant roots. Roots
> which are growing, competing for space, and dying. In beginner play, the
> roots grow much as the roots in a garden. Over time, the roots become
> shrewd and calculating.
>
> To win, a player must eliminate all eight of his opponent's roots. One
> player will always win. It's impossible to repeat a board configuration
> in Tanbo. Therefore a game cannot result in a draw.
>
> Tanbo3D extends the game of Tanbo into three dimensions.
>
> Hexbo is Tanbo played on a hexagonal board.
>
>Terrace (Copyright (c) 1995 by Siler/Siler Ventures. All Rights Reserved)
>
> Terrace is played on an 8x8 board consisting of 16 'L' shaped terraces.
> Two corners of the board are "High" and the other corners are "Low".
> Each player has pieces of 4 sizes ('A', 'B', 'C' and 'D'). 'A' pieces are
> the smallest, 'D' pieces are the largest. 'T' pieces are the same size as
> 'A' pieces and are each player's "key" piece.
>
> The object of the game is to capture your opponent's "T" or move your "T"
> to the lowest square on your opponent's side of the board.
>
>Trax & StdTrax (Copyright (c) 1983 David Smith)
>
> Trax is a game played with square tiles. Each tile is identical
> to all other tiles, one side has a white line connecting opposite
> edges and a black line connecting the other edges, and the other
> side has a white line connecting 2 adjacent edges and a black line
> connecting the other edges.
>
> The object of the game is to create a loop of your color while
> preventing your opponent from doing the same. An alternate winning
> condition is to create a line extending from one edge of the board
> to the opposite edge of the board when the board is at least 8
> tiles wide (or tall).
>
> StdTrax limits the board to an 8x8 area. Normal Trax allows to board
> to grow to whatever size is necessary. Normal Trax is also known as
> SuperTrax.
>
>Tug-of-War
>
> Up to four players take turns placing "bids". High bidder gets 1
> goal point from each other player. First player to take an average
> of 5 points from each other player wins.
>
>TwixT (Copyright (c) Avalon Hill)
>
> On a 24x24 board, players take turns placing pegs of their color
> on the board. Any time a peg is placed a "knight's move" from
> another peg of the same color, a strut is placed, connecting them.
> A strut can not cross over (through) another strut. The object is
> to connect your sides of the board while preventing your opponent
> from doing the same.
>
>--
> /\/\/\ | Richard Rognlie / Pr. Computer Analyst / PRC Inc. / McLean, VA
> / \ \ \ | E-Mail: rrognlie@qnet.com rrognlie@vtsu.prc.com
> \ / / / | Phone: (Home) (703) 361-4764 (Office) (703) 556-2458
> \/\/\/ | (Fax) (703) 556-1174
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Path: arc1-ca.pugleaf.net!news.cuny.edu!news From: root@phantom.cct.ccny.cuny.edu (root) Newsgroups: rec.games.programmer,comp.lang.c,comp.lang.c++,rec.games.corewar,comp.ai.games,comp.programming.contests Subject: Re: Richard's C++Robots Server -- Monthly Post Date: 5 Apr 1996 02:51:19 GMT Organization: City Univ. of NY Message-ID: <4k21r7$tsf@news.cuny.edu> References: <4jrjk3$nth@mandolin.qnet.com> Reply-To: shafiqk@mtvn11.viacom.com NNTP-Posting-Host: 134.74.12.2 X-Newsreader: WinVN 0.92.6+