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Article #221Re: Mode Y"{
From: Nick Oddson
Date: Mon, 27 Jul 1992 15:25
Date: Mon, 27 Jul 1992 15:25
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1249 bytes
In article <1992Jul26.231431.57510@cc.usu.edu> sl8nl@cc.usu.edu writes: >In article <Bs14M7.DKE@undergrad.math.waterloo.edu>, njoddson@undergrad.math.waterloo.edu (Nick Oddson) writes: >> How do you setup Mode Y... I've got code (and understand) how to initialize >> Mode X, but I have several routines which I can only implement in Mode Y... >> so, could someone send me code or tell me the modifications which I have to >> make so initialize mode Y (I suppose I could figure it out myself, but I'm >> lazy)... >> >> Thanks in advance, > >What is Mode Y exactly? Is it the 320x200x256x4 mode? > Yes, 320x200x256x4 (ModeX = 320x240x256x4)... as per DDJ... any assistance would be appreciated! Thanks - Nick (njoddson@descartes.waterloo.edu)
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Newsgroups: rec.games.programmer,alt.msdos.programmer,comp.os.msdos.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!watserv1!watmath!undergrad.math.waterloo.edu!njoddson
From: njoddson@undergrad.math.waterloo.edu (Nick Oddson)
Subject: Re: Mode Y"{
Message-ID: <Bs206y.Do1@undergrad.math.waterloo.edu>
Organization: University of Waterloo
References: <Bs14M7.DKE@undergrad.math.waterloo.edu> <1992Jul26.231431.57510@cc.usu.edu>
Date: Mon, 27 Jul 1992 15:25:46 GMT
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