Article View: rec.games.programmer
Article #2230Re: Interactive Adventure Writting Language
From: Shawn Stanley
Date: Mon, 17 Apr 1989 06:05
Date: Mon, 17 Apr 1989 06:05
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1395 bytes
bryan@intvax.UUCP (Jon R Bryan) writes:
>In article <39514@vax1.tcd.ie>, trolfs@vax1.tcd.ie (Tommy) writes:
>> I'm in the initial stages of considering writting an *Interactive
>> Adventure Writting [sic] Language*.
>
>Electronic Arts' "Adventure Construction Set" was written in Forth by,
>umm, Glen Tenney I think. It's been a long time since I spoke with him
>(almost three years). I always thought it would be interesting to write
>something like that. The thought of writing a parser makes my skin
>crawl, though. :)
I understood that the program wasn't quite in the "Text Adventure" arena, but
I could be wrong. The salesman didn't describe the product in enough detail,
and I wasn't given the opportunity to check it out.
(I ended up writing my own game + "language", on my BBS.)
Could you describe the "Adventure Construction Set"?
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arc1-ca.pugleaf.net!utzoo!dptcdc!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!dogie!uwvax!umn-d-ub!umn-cs!bungia!orbit!pnet51!shawnShow Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!dptcdc!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!dogie!uwvax!umn-d-ub!umn-cs!bungia!orbit!pnet51!shawn From: shawn@pnet51.cts.com (Shawn Stanley) Newsgroups: rec.games.programmer,comp.lang.forth Subject: Re: Interactive Adventure Writting Language Message-ID: <966@orbit.UUCP> Date: 17 Apr 89 06:05:24 GMT Sender: root@orbit.UUCP Organization: People-Net [pnet51], Minneapolis, MN. Lines: 21