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Article #2241Re: Graphics programming in Linux.
From: Brandon J. Van Every
Date: Tue, 23 Jul 1996 00:00
Date: Tue, 23 Jul 1996 00:00
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1911 bytes
: Jason Collins (jason@iimage.com.au) wrote:
: : Hi all,
: [snip]
: : I am trying to create a 3d graphics engine (what graphics programmer
: : isn't) so if you have done something similar I would love to hear from
: : you.
: : Also, if anyone could point me in the direction of any existing code
: : or graphics libraries that would be great.
You (or anyone else) are welcome to use my C++ version of Free3d as
"starter code" for your graphics engine, under the terms of the GNU
Library Public License. I'm not developing that code base anymore.
It's good for what it does, but I know how to do much better now, and
I'm working on an i486 assembly version with significantly different
internal algorithms. At any rate, Free3d has got things like fixed
point, vector math, a portable framebuffer interface, and extensive
auto-configuration. It's not a complete 3d library by any means, but
the base components are in good shape. Check out my web pages for
details.
Cheers,
--
Brandon J. Van Every | Check out Free3d, my 100% efficient, 100% portable
| 3d lib, at <http://www.blarg.net/~vanevery>.
3d Computer Graphics |
C++ UNIX X11 WinNT | E-mail: vanevery@blarg.net
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fe306,baae3b682e116185 X-Google-Attributes: gidfe306,public X-Google-Thread: 1103af,baae3b682e116185 X-Google-Attributes: gid1103af,public X-Google-Thread: 102983,baae3b682e116185 X-Google-Attributes: gid102983,public From: vanevery@blarg.net (Brandon J. Van Every) Subject: Re: Graphics programming in Linux. Date: 1996/07/23 Message-ID: <4t1hb3$kas@guysmiley.blarg.net> X-Deja-AN: 169585765 references: <31f330eb.1689351@news.inia.net.au> <4svson$t0p@mulga.cs.mu.OZ.AU> organization: Blarg! Online Services 206/441-9109 newsgroups: rec.games.programmer,aus.computers.linux,comp.os.linux.misc