🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #2269

Re: Original game concept?

#2269
From: Peter "Shaggy" Haywood
Date: Sat, 13 Sep 1997 00:00
94 lines
4879 bytes
Groovy hepcat (FyRE) was jivin' on Fri, 05 Sep 1997 19:08:33 GMT in
rec.games.programmer.
Original game concept?'s a cool scene! Dig it!

>Three distinct stages. After a rendered set piece,
>as Diana and her three male escorts of the evening

  Oh gaaaaaaawwwwwwd! It's about that cow Diana. Haven't we had a
little too much of her lately? She's been in the public eye more
lately than any living person. There's been nothing on TV but goddamn
Diana this, goddamn Diana that, goddamn Diana, goddamn Diana, goddamn
DIE-ana! :(

>roll out of a Paris club.Aafter gesticulating
>wildly at the assembled photograpers the game
>switches to a top-down sprite based race around a
>track depicting the Paris ringroad. Points are
>awarded for knocking the paparazzi from their bikes,

  So, it's not a game about Diana, but about violence and action, huh?
What a revolutionary concept! Sounds good to me.

>splattering parisians and bonuses awarded for each lap 

  Now you're talking! Kill some frogs, eh? That's my kinda game. :)

>of the French city. Picking up bottles of wine dotted 
>randomly along the road multiplies bonus, but also makes
>the car slightly more difficult to control. Little

  I like it. :)

>pill shaped icons give a temporary "heavy foot", thus
>increasing top speed for a set time.

  And maybe some funny cigarets could make the car go slower, thus
enabling papparazzi to catch up, eh? Whaddya think?

>As soon as 3 paparazzi pass you, you're cornered and
>the scene changes to a virtua fighter style drunken
>brawl, as you, the driver bravely fight off the 
>paparazzi as they attempt to take pictures of the
>occupants. Points increase for each paparazzi you floor,
>and here too bottles which appear occasionally can
>be picked up and drunk for temporary "helicopter fists"

  How about the bottles being used as missiles? It has possibilities.

>super power up - unfortunately this too results in
>rather sloppy control for a period afterward.
>
>The final stage (which can also be thought of as a
>"life") begins upon 3 photos of the dying being taken
>by the camera equipped scavengers. A madcap, SuperMario
>affair, the background is a static cartoon representation
>of a hospital theatre in 2d. The centre dominated by an 
>operating table, draped with Di. Your tasks are to 
>attempt to save her life by preventing various members 

  Save her life??? Let the bitch die! Let her die, I say. Why would
anyone want to save her life? She's annoying.

>of the Royal family from kicking the plug out of the 
>wall for the respirator, keeping the plasma bag topped 
>up and ocasionally pumping her heart when it stops - 
>and of course, keeping the ever present paparazzi out of
>the room by slamming the door on them as it slowly 
>creeps open. There is a timer on this stage, all the 
>while the doctor sprites are milling around, passing 
>various garden tools to each other over the Princess' 
>body, dabbing the surgeon's forehead and so forth. 
>Every time a paparazzi makes it past you and photographs

  That's a "papparazzo" (or "papparazza" if it's a female of the
species). "Papparazzi" is plural.

>the operation, the flash temporarily blinds the surgeon,
>slowing progress (also slowed by letting the plasma
>bag run out, or the respirator plug being kicked out). 
>The aim is to get the "People's Princess" up and about - a bit
>like Frankenstein's monster - before the timer runs

  Very apt comparison to Frank's monster. (You can probably tell I'm
not too keen on Di-bloody-ana.)

  I think you've got a hit on your hands. :)


----- Dig the EVEN NEWER, MORE IMPROVED news sig!! -----

-------------- Shaggy was here! ---------------
    http://aardvark.apana.org.au/~phaywood/
============= Ain't I'm a dawg!! ==============
Technical Details
Message-ID: <34164a5d.21295466@news.aardvark.apana.org.au>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail
References: <34105757.580801@news.demon.co.uk>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: fe306,7300319deb6f0887
X-Google-Attributes: gidfe306,public
X-Google-Thread: 10c5f8,7300319deb6f0887
X-Google-Attributes: gid10c5f8,public
X-Google-Thread: 110f77,7300319deb6f0887
X-Google-Attributes: gid110f77,public
X-Google-Thread: fbf1a,7300319deb6f0887
X-Google-Attributes: gidfbf1a,public
X-Google-Thread: fa3c5,7300319deb6f0887
X-Google-Attributes: gidfa3c5,public
X-Google-Thread: 104613,7300319deb6f0887
X-Google-Attributes: gid104613,public
From: phaywood@aardvark.apana.org.au.STOP.SPAM (Peter "Shaggy" Haywood)
Subject: Re: Original game concept?
Date: 1997/09/13
Message-ID: <34164a5d.21295466@news.aardvark.apana.org.au>
X-Deja-AN: 272155759
References: <34105757.580801@news.demon.co.uk>
Organization: Teragen Internet Solutions - Melbourne Australia
Reply-To: phaywood@aardvark.apana.org.au.REMOVE.THIS.BIT
Newsgroups: rec.games.programmer,alt.conspiracy.princess-diana,alt.nuke.the.USA,alt.retribution,alt.flame,aus.flame