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Article #2296

Re: Original game concept?

#2296
From: Neil
Date: Fri, 05 Sep 1997 00:00
74 lines
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In article <34105757.580801@news.demon.co.uk>, ?@?.? writes
>Ok, here's the concept. Pretty topical IMO :)
>
>If anyone's interested in helping out on this
>project, please email me!
>
>Three distinct stages. After a rendered set piece,
>as Diana and her three male escorts of the evening
>roll out of a Paris club.Aafter gesticulating
>wildly at the assembled photograpers the game
>switches to a top-down sprite based race around a
>track depicting the Paris ringroad. Points are
>awarded for knocking the paparazzi from their bikes,
>splattering parisians and bonuses awarded for each lap 
>of the French city. Picking up bottles of wine dotted 
>randomly along the road multiplies bonus, but also makes
>the car slightly more difficult to control. Little
>pill shaped icons give a temporary "heavy foot", thus
>increasing top speed for a set time.
>
>As soon as 3 paparazzi pass you, you're cornered and
>the scene changes to a virtua fighter style drunken
>brawl, as you, the driver bravely fight off the 
>paparazzi as they attempt to take pictures of the
>occupants. Points increase for each paparazzi you floor,
>and here too bottles which appear occasionally can
>be picked up and drunk for temporary "helicopter fists"
>super power up - unfortunately this too results in
>rather sloppy control for a period afterward.
>
>The final stage (which can also be thought of as a
>"life") begins upon 3 photos of the dying being taken
>by the camera equipped scavengers. A madcap, SuperMario
>affair, the background is a static cartoon representation
>of a hospital theatre in 2d. The centre dominated by an 
>operating table, draped with Di. Your tasks are to 
>attempt to save her life by preventing various members 
>of the Royal family from kicking the plug out of the 
>wall for the respirator, keeping the plasma bag topped 
>up and ocasionally pumping her heart when it stops - 
>and of course, keeping the ever present paparazzi out of
>the room by slamming the door on them as it slowly 
>creeps open. There is a timer on this stage, all the 
>while the doctor sprites are milling around, passing 
>various garden tools to each other over the Princess' 
>body, dabbing the surgeon's forehead and so forth. 
>Every time a paparazzi makes it past you and photographs
>the operation, the flash temporarily blinds the surgeon,
>slowing progress (also slowed by letting the plasma
>bag run out, or the respirator plug being kicked out). 
>The aim is to get the "People's Princess" up and about - a bit
>like Frankenstein's monster - before the timer runs
>out along with her breath.
>
>Completion of this stage results in you having another
>crack at stage 1, but with more paparazzi, since you're
>now a celebrity yourself, ad infinitum.
>
>I thought a good slogun could run along the lines of
>"So go on, do your bit for England!!" Pretty simple
>to implement stages 1 and 3, as they're sprite based
>with possible parallax scrolling on stage 1. Stage 2
>could possibly also be altered to a 2d format, though
>3d is prefered. Lots of other ideas, but I like to
>keep some surprises :)
>
>Anyway, that's the pitch, any responses welcomed.
>
>--
>Scott         < Games programmer >


A sort of PaperBoy meets RoadRash.
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From: Neil <Neil@xenophobia.demon.co.uk>
Subject: Re: Original game concept?
Date: 1997/09/05
Message-ID: <eVhguGA7vGE0EwLm@xenophobia.demon.co.uk>
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