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Article #2296Re: Original game concept?
From: Neil
Date: Fri, 05 Sep 1997 00:00
Date: Fri, 05 Sep 1997 00:00
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4245 bytes
In article <34105757.580801@news.demon.co.uk>, ?@?.? writes >Ok, here's the concept. Pretty topical IMO :) > >If anyone's interested in helping out on this >project, please email me! > >Three distinct stages. After a rendered set piece, >as Diana and her three male escorts of the evening >roll out of a Paris club.Aafter gesticulating >wildly at the assembled photograpers the game >switches to a top-down sprite based race around a >track depicting the Paris ringroad. Points are >awarded for knocking the paparazzi from their bikes, >splattering parisians and bonuses awarded for each lap >of the French city. Picking up bottles of wine dotted >randomly along the road multiplies bonus, but also makes >the car slightly more difficult to control. Little >pill shaped icons give a temporary "heavy foot", thus >increasing top speed for a set time. > >As soon as 3 paparazzi pass you, you're cornered and >the scene changes to a virtua fighter style drunken >brawl, as you, the driver bravely fight off the >paparazzi as they attempt to take pictures of the >occupants. Points increase for each paparazzi you floor, >and here too bottles which appear occasionally can >be picked up and drunk for temporary "helicopter fists" >super power up - unfortunately this too results in >rather sloppy control for a period afterward. > >The final stage (which can also be thought of as a >"life") begins upon 3 photos of the dying being taken >by the camera equipped scavengers. A madcap, SuperMario >affair, the background is a static cartoon representation >of a hospital theatre in 2d. The centre dominated by an >operating table, draped with Di. Your tasks are to >attempt to save her life by preventing various members >of the Royal family from kicking the plug out of the >wall for the respirator, keeping the plasma bag topped >up and ocasionally pumping her heart when it stops - >and of course, keeping the ever present paparazzi out of >the room by slamming the door on them as it slowly >creeps open. There is a timer on this stage, all the >while the doctor sprites are milling around, passing >various garden tools to each other over the Princess' >body, dabbing the surgeon's forehead and so forth. >Every time a paparazzi makes it past you and photographs >the operation, the flash temporarily blinds the surgeon, >slowing progress (also slowed by letting the plasma >bag run out, or the respirator plug being kicked out). >The aim is to get the "People's Princess" up and about - a bit >like Frankenstein's monster - before the timer runs >out along with her breath. > >Completion of this stage results in you having another >crack at stage 1, but with more paparazzi, since you're >now a celebrity yourself, ad infinitum. > >I thought a good slogun could run along the lines of >"So go on, do your bit for England!!" Pretty simple >to implement stages 1 and 3, as they're sprite based >with possible parallax scrolling on stage 1. Stage 2 >could possibly also be altered to a 2d format, though >3d is prefered. Lots of other ideas, but I like to >keep some surprises :) > >Anyway, that's the pitch, any responses welcomed. > >-- >Scott < Games programmer > A sort of PaperBoy meets RoadRash.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fe306,7300319deb6f0887 X-Google-Attributes: gidfe306,public X-Google-Thread: 10c5f8,7300319deb6f0887 X-Google-Attributes: gid10c5f8,public X-Google-Thread: 104613,7300319deb6f0887 X-Google-Attributes: gid104613,public X-Google-Thread: 110f77,7300319deb6f0887 X-Google-Attributes: gid110f77,public X-Google-Thread: fbf1a,7300319deb6f0887 X-Google-Attributes: gidfbf1a,public X-Google-Thread: fa3c5,7300319deb6f0887 X-Google-Attributes: gidfa3c5,public From: Neil <Neil@xenophobia.demon.co.uk> Subject: Re: Original game concept? Date: 1997/09/05 Message-ID: <eVhguGA7vGE0EwLm@xenophobia.demon.co.uk> X-Deja-AN: 270054651 References: <34105757.580801@news.demon.co.uk> Distribution: world X-NNTP-Posting-Host: xenophobia.demon.co.uk [194.222.238.128] Newsgroups: rec.games.programmer,alt.conspiracy.princess-diana,alt.nuke.the.USA,alt.retribution,alt.flame,aus.flame