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Article #2313

Re: Hicolor DOOM shots anywhere?

#2313
From: Christopher Phillips
Date: Mon, 12 Jul 1993 07:33
24 lines
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robert@alkymi.unit.no (Robert Schmidt) writes:

>In article <1993Jul6.160710.9695@infonode.ingr.com>, ross@kaos.b11.ingr.com (Ross Erickson) writes:
>|> 
>|> Uhhhhh, sanity check time.  Hi-Color support does NOT mean higher
>|> resolution.  In fact, it means lower resolution with more colors.
>|> Something like 160x200.  No speed problems at all.

>Huh?  I thought the Hi-color stuff was about 320x200x32K and higher
>resolutions.  Can anyone correct Ross or me?  Who'll want a game, or
>*any* software in 160x200 nowadays?

Well, people still buy c64 games that run in 160x200x{4/16} mode :)

On a more relevant note, if they use their colours well, they should easily
be able to get 160x200x32k to look far superior to 320x200x256.
The value of anti-aliasing is not to be underestimated.

I really wish that PCs could do Xres*200 without double-scanning.  Most
of the blockyness of such modes is the result of having horribly
square pixels.  Now if we could just persuade a monitor manufacturer
to include a 'fuzzy' switch that slightly defocusses the e-beam...

Christopher.
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References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no> <1993Jul6.160710.9695@infonode.ingr.com> <1993Jul6.164522.15489@ugle.unit.no>

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From: phillips@swanee.ee.uwa.edu.au (Christopher Phillips)
Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l
Subject: Re: Hicolor DOOM shots anywhere?
Date: 12 Jul 93 07:33:39 GMT
Organization: The University of Western Australia
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References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no> <1993Jul6.160710.9695@infonode.ingr.com> <1993Jul6.164522.15489@ugle.unit.no>
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