🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #2315

Re: Hicolor DOOM shots anywhere?

#2315
From: Stanley Stasiak
Date: Wed, 14 Jul 1993 00:29
26 lines
2318 bytes
phillips@swanee.ee.uwa.edu.au (Christopher Phillips) writes:

>robert@alkymi.unit.no (Robert Schmidt) writes:

>>In article <1993Jul6.160710.9695@infonode.ingr.com>, ross@kaos.b11.ingr.com (Ross Erickson) writes:
>>|> 
>>|> Uhhhhh, sanity check time.  Hi-Color support does NOT mean higher
>>|> resolution.  In fact, it means lower resolution with more colors.
>>|> Something like 160x200.  No speed problems at all.

>>Huh?  I thought the Hi-color stuff was about 320x200x32K and higher
>>resolutions.  Can anyone correct Ross or me?  Who'll want a game, or
>>*any* software in 160x200 nowadays?

[some stuff cut]

>I really wish that PCs could do Xres*200 without double-scanning.  Most
>of the blockyness of such modes is the result of having horribly
>square pixels.  Now if we could just persuade a monitor manufacturer
>to include a 'fuzzy' switch that slightly defocusses the e-beam...

You mean fuzzy to make everything slightly blurry (..oops where did I
put my glasses?), or fuzzy as in making the phase projection of each
color on screen slightly out?

Stan.
Technical Details
Message-ID: <21vk0n$cas@uniwa.uwa.edu.au>
Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!ux1.cso.uiuc.edu!uwm.edu!caen!batcomputer!munnari.oz.au!uniwa!stasiak
References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no> <1993Jul6.160710.9695@infonode.ingr.com> <1993Jul6.164522.15489@ugle.unit.no> <phillips.742462419@swanee>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 10edc5,dc6515a8d4893481
X-Google-Attributes: gid10edc5,public
X-Google-Thread: fe306,dc6515a8d4893481
X-Google-Attributes: gidfe306,public
X-Google-Thread: 108f8e,dc6515a8d4893481
X-Google-Attributes: gid108f8e,public
X-Google-Thread: fc80a,dc6515a8d4893481
X-Google-Attributes: gidfc80a,public
X-Google-ArrivalTime: 1993-07-13 17:48:47 PST
Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!ux1.cso.uiuc.edu!uwm.edu!caen!batcomputer!munnari.oz.au!uniwa!stasiak
From: stasiak@tartarus.uwa.edu.au (Stanley Stasiak)
Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l
Subject: Re: Hicolor DOOM shots anywhere?
Date: 14 Jul 1993 00:29:11 GMT
Organization: The University of Western Australia
Lines: 26
Message-ID: <21vk0n$cas@uniwa.uwa.edu.au>
References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no> <1993Jul6.160710.9695@infonode.ingr.com> <1993Jul6.164522.15489@ugle.unit.no> <phillips.742462419@swanee>
NNTP-Posting-Host: tartarus.uwa.edu.au
X-Newsreader: NN version 6.4.19 #1