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Article #2325Re: Hicolor DOOM shots anywhere?
From: Terry Matula
Date: Sat, 03 Jul 1993 19:51
Date: Sat, 03 Jul 1993 19:51
44 lines
3045 bytes
3045 bytes
robert@alkymi.unit.no (Robert Schmidt) writes: >Of course you do. Just recently, a person from iD posted, saying that >the graphics were going to be VGA, and VGA only. The extra storage space >needed for SVGA graphics was not acceptable. I guess iD has also >considered the speed decrease, and that their optimized 256-color VGA >routines will have to be rewritten to cope with 15/16/24 bit color... :-) >Also, making a 32K color game today would not pay, as very few actually >have such cards. >'I MOST DEFINITELY want' --- jeez... :-) > >Robert Schmidt - robert@alkymi.unit.no - Buuud@IRC >Ztiff Zox Softwear: fast/tiny utilities, games/graphics programming on > the DOS platform (C/C++ & asm). Suggestions welcome! Robert, I guess it was YOU who wasn't paying attention. Please read the following statements again. I would guess that maybe your attitude is part of the reason that ID appears to be a more innovative software company than your 'Ztiff Zox Software'. 'making a 32K color game today would not pay, as very few actually have such cards.' --- jeez... :-) -------------------------------------------------------------------------- Daniel Starr writes: >Why are you doing the HiColor support? Is it technically relatively >simple or compute-inexpensive, as compared to, say, increased resolution? Shawn Green (of ID Software) replies: >It's really easy. An increased resolution would slow down the game >dramatically due to the amount of data that has to be written to the screen. >Using more colors is fairly simple. George A. Montemayor writes: >Why would ID Software want to do that? You would need more disk space if >you want a high color DOOM game. I don't want another game that takes an >incredible amount of disk space. Imagine all of those FTP transfers going >on with a big game. Shawn Green replies: >Actually, DOOM does have a high color mode which takes up no additional space. -- Terry Matula
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10edc5,dc6515a8d4893481 X-Google-Attributes: gid10edc5,public X-Google-Thread: fe306,dc6515a8d4893481 X-Google-Attributes: gidfe306,public X-Google-Thread: 108f8e,dc6515a8d4893481 X-Google-Attributes: gid108f8e,public X-Google-Thread: fc80a,dc6515a8d4893481 X-Google-Attributes: gidfc80a,public X-Google-ArrivalTime: 1993-07-03 13:05:08 PST Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!spool.mu.edu!olivea!nntp.msstate.edu!Ra.MsState.Edu!tlm1 From: tlm1@Ra.MsState.Edu (Terry Matula) Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l Subject: Re: Hicolor DOOM shots anywhere? Date: 3 Jul 93 19:51:16 GMT Organization: Mississippi State University Lines: 44 Message-ID: <tlm1.741729076@Ra.MsState.Edu> References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no> NNTP-Posting-Host: ra.msstate.edu