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Article #2325

Re: Hicolor DOOM shots anywhere?

#2325
From: Terry Matula
Date: Sat, 03 Jul 1993 19:51
44 lines
3045 bytes
robert@alkymi.unit.no (Robert Schmidt) writes:

>Of course you do.  Just recently, a person from iD posted, saying that
>the graphics were going to be VGA, and VGA only.  The extra storage space
>needed for SVGA graphics was not acceptable.  I guess iD has also 
>considered the speed decrease, and that their optimized 256-color VGA
>routines will have to be rewritten to cope with 15/16/24 bit color... :-)
>Also, making a 32K color game today would not pay, as very few actually
>have such cards.
>'I MOST DEFINITELY want' --- jeez... :-)
>
>Robert Schmidt - robert@alkymi.unit.no - Buuud@IRC
>Ztiff Zox Softwear: fast/tiny utilities, games/graphics programming on
>                    the DOS platform (C/C++ & asm).  Suggestions welcome!

Robert, I guess it was YOU who wasn't paying attention. 
Please read the following statements again.  I would guess that maybe your
attitude is part of the reason that ID appears to be a more innovative
software company than your 'Ztiff Zox Software'.

'making a 32K color game today would not pay, as very few actually have 
 such cards.' --- jeez... :-)

--------------------------------------------------------------------------
Daniel Starr writes:
>Why are you doing the HiColor support?  Is it technically relatively
>simple or compute-inexpensive, as compared to, say, increased resolution?

Shawn Green (of ID Software) replies:
>It's really easy. An increased resolution would slow down the game 
>dramatically due to the amount of data that has to be written to the screen.
>Using more colors is fairly simple.

George A. Montemayor writes:
>Why would ID Software want to do that? You would need more disk space if
>you want a high color DOOM game. I don't want another game that takes an
>incredible amount of disk space. Imagine all of those FTP transfers going
>on with a big game.

Shawn Green replies:
>Actually, DOOM does have a high color mode which takes up no additional space.

--
Terry Matula
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From: tlm1@Ra.MsState.Edu (Terry Matula)
Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l
Subject: Re: Hicolor DOOM shots anywhere?
Date: 3 Jul 93 19:51:16 GMT
Organization: Mississippi State University
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References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no>
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