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Article #2327

Re: Hicolor DOOM shots anywhere?

#2327
From: Ross Erickson
Date: Tue, 06 Jul 1993 16:07
32 lines
2864 bytes
In article <1993Jul3.022306.1261@ugle.unit.no>, robert@alkymi.unit.no (Robert Schmidt) writes:
>In article <1993Jul2.201914.25596@mksol.dseg.ti.com>, cannon@mksol.dseg.ti.com (Christopher Cannon) writes:
>|> In article <C9Ip9w.4u0@eis.calstate.edu> gmontem@eis.calstate.edu (George A. Montemayor) writes:
>|> >Why would ID Software want to do that? You would need more disk space if
>|> >you want a high color DOOM game. I don't want another game that takes an
>|> >incredible amount of disk space. Imagine all of those FTP transfers going
>|> >on with a big game.
>|> >
>|> Have two versions.  I MOST DEFINITELY want a hicolor (truecolor) version.
>
>Of course you do.  Just recently, a person from iD posted, saying that
>the graphics were going to be VGA, and VGA only.  The extra storage space
>needed for SVGA graphics was not acceptable.  I guess iD has also 
>considered the speed decrease, and that their optimized 256-color VGA
>routines will have to be rewritten to cope with 15/16/24 bit color... :-)
>Also, making a 32K color game today would not pay, as very few actually
>have such cards.
>
>'I MOST DEFINITELY want' --- jeez... :-)

Uhhhhh, sanity check time.  Hi-Color support does NOT mean higher
resolution.  In fact, it means lower resolution with more colors.
Something like 160x200.  No speed problems at all.

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From: ross@kaos.b11.ingr.com (Ross Erickson)
Subject: Re: Hicolor DOOM shots anywhere?
Message-ID: <1993Jul6.160710.9695@infonode.ingr.com>
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References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no>
Date: Tue, 6 Jul 1993 16:07:10 GMT
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