Article View: rec.games.programmer
Article #2327Re: Hicolor DOOM shots anywhere?
From: Ross Erickson
Date: Tue, 06 Jul 1993 16:07
Date: Tue, 06 Jul 1993 16:07
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2864 bytes
In article <1993Jul3.022306.1261@ugle.unit.no>, robert@alkymi.unit.no (Robert Schmidt) writes: >In article <1993Jul2.201914.25596@mksol.dseg.ti.com>, cannon@mksol.dseg.ti.com (Christopher Cannon) writes: >|> In article <C9Ip9w.4u0@eis.calstate.edu> gmontem@eis.calstate.edu (George A. Montemayor) writes: >|> >Why would ID Software want to do that? You would need more disk space if >|> >you want a high color DOOM game. I don't want another game that takes an >|> >incredible amount of disk space. Imagine all of those FTP transfers going >|> >on with a big game. >|> > >|> Have two versions. I MOST DEFINITELY want a hicolor (truecolor) version. > >Of course you do. Just recently, a person from iD posted, saying that >the graphics were going to be VGA, and VGA only. The extra storage space >needed for SVGA graphics was not acceptable. I guess iD has also >considered the speed decrease, and that their optimized 256-color VGA >routines will have to be rewritten to cope with 15/16/24 bit color... :-) >Also, making a 32K color game today would not pay, as very few actually >have such cards. > >'I MOST DEFINITELY want' --- jeez... :-) Uhhhhh, sanity check time. Hi-Color support does NOT mean higher resolution. In fact, it means lower resolution with more colors. Something like 160x200. No speed problems at all. -- -------------------------------------------------------- | Ross Erickson | Read GAME BYTES MAGAZINE!! | | ross@kaos.b11.ingr.com | Found at ftp.uml.edu | | 129.135.252.87 | and wuarchive.wustl.edu | | 205-730-4019 - voice | Check it out and send some | | 205-730-6445 - fax | feedback via email. | --------------------------------------------------------
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10edc5,dc6515a8d4893481 X-Google-Attributes: gid10edc5,public X-Google-Thread: fe306,dc6515a8d4893481 X-Google-Attributes: gidfe306,public X-Google-Thread: 108f8e,dc6515a8d4893481 X-Google-Attributes: gid108f8e,public X-Google-Thread: fc80a,dc6515a8d4893481 X-Google-Attributes: gidfc80a,public X-Google-ArrivalTime: 1993-07-06 09:13:08 PST Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!noc.near.net!uunet!infonode!kaos.b11.ingr.com!ross From: ross@kaos.b11.ingr.com (Ross Erickson) Subject: Re: Hicolor DOOM shots anywhere? Message-ID: <1993Jul6.160710.9695@infonode.ingr.com> Sender: usenet@infonode.ingr.com (Usenet Administrator) Reply-To: ross@kaos.b11.ingr.com Organization: Intergraph Corporation References: <1993Jul1.232014.11160@mnemosyne.cs.du.edu> <C9Ip9w.4u0@eis.calstate.edu> <1993Jul2.201914.25596@mksol.dseg.ti.com> <1993Jul3.022306.1261@ugle.unit.no> Date: Tue, 6 Jul 1993 16:07:10 GMT Lines: 33