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Article #2368DirectX and Linux/Unix as a game development/target environment
From: Marinos J. Yannikos
Date: Thu, 23 Jan 1997 00:00
Date: Thu, 23 Jan 1997 00:00
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I wonder if it would make sense to attempt to write a game (multimedia?) programming library which supports DirectX as well as Linux/SVGAlib and perhaps X. It looks like all major companies have switched to DirectX, so if there was a way to support most useful DirectX functions under Linux, the growing Linux community might benefit from this. Note that there are 2 possibilities: 1) attempt to "port" DirectX to Linux/SVGAlib and 2) write a library with its own API which will work with DirectX and Linux/SVGAlib. This is just an idea, not a real proposal. What do you think? (I wonder if the guys at ID software already have something like this) -nino
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fe306,47eb908674151108,start X-Google-Attributes: gidfe306,public X-Google-Thread: 1103af,47eb908674151108,start X-Google-Attributes: gid1103af,public X-Google-Thread: 1025b4,47eb908674151108,start X-Google-Attributes: gid1025b4,public From: nino@a0.complang.tuwien.ac.at (Marinos J. Yannikos) Subject: DirectX and Linux/Unix as a game development/target environment Date: 1997/01/23 Message-ID: <slrn45eemkt.t9a.nino@a0.complang.tuwien.ac.at> X-Deja-AN: 211680120 organization: Vienna University of Technology, Austria reply-to: nino@complang.tuwien.ac.at newsgroups: rec.games.programmer,comp.os.linux.misc,gnu.misc.discuss