Article View: rec.games.programmer
Article #237Re: Game libraries...
From: Warwick Allison
Date: Tue, 28 Jul 1992 05:20
Date: Tue, 28 Jul 1992 05:20
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In <1992Jul27.190320.57533@cc.usu.edu> sl8nl@cc.usu.edu writes:
>> A game system is a massive undertaking, even if it's for a fairly
>> limited set of game styles. Mike Roberts has been working on TADS
>> since 1987 or so, and that's just for text adventures. The reason that
>I dunno. My text adventure compiler handled everything (it was similar
>to the ADVSYS library), and it took me a couple of weeks. I could do
>everything Infocom could do and more. The resulting executable was 18k.
Cough! Splutter!
I think you should check out TADS, if you think that ANY 18k program stands
a chance of even coming CLOSE to equal. Sure, I can write any of the Infocom
games with just a BASUC interpretter, but TADS would make life much easier...
--
Warwick
--
_-_|\ warwick@cs.uq.oz.au /Disclaimer:
/ * <-- Computer Science Department, /
\_.-._/ University of Queensland, / void (if removed)
v Brisbane, Australia. /
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!warwick From: warwick@cs.uq.oz.au (Warwick Allison) Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <9571@uqcspe.cs.uq.oz.au> Date: 28 Jul 92 05:20:53 GMT References: <76626@ut-emx.uucp> <1992Jul27.141122.11139@wam.umd.edu> <1992Jul27.190320.57533@cc.usu.edu> Sender: news@cs.uq.oz.au Reply-To: warwick@cs.uq.oz.au Lines: 25