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Article #237

Re: Game libraries...

#237
From: Warwick Allison
Date: Tue, 28 Jul 1992 05:20
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In <1992Jul27.190320.57533@cc.usu.edu> sl8nl@cc.usu.edu writes:

>> A game system is a massive undertaking, even if it's for a fairly
>> limited set of game styles.  Mike Roberts has been working on TADS
>> since 1987 or so, and that's just for text adventures.  The reason that

>I dunno.  My text adventure compiler handled everything (it was similar
>to the ADVSYS library), and it took me a couple of weeks.  I could do
>everything Infocom could do and more.  The resulting executable was 18k.

Cough!  Splutter!


I think you should check out TADS, if you think that ANY 18k program stands
a chance of even coming CLOSE to equal.  Sure, I can write any of the Infocom
games with just a BASUC interpretter, but TADS would make life much easier...


--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /      void (if removed)
      v      Brisbane, Australia.        /  
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!warwick
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...
Message-ID: <9571@uqcspe.cs.uq.oz.au>
Date: 28 Jul 92 05:20:53 GMT
References: <76626@ut-emx.uucp> <1992Jul27.141122.11139@wam.umd.edu> <1992Jul27.190320.57533@cc.usu.edu>
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