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Article #2371Re: DirectX and Linux/Unix as a game development/target environment
From: Bruce Stephens
Date: Mon, 27 Jan 1997 00:00
Date: Mon, 27 Jan 1997 00:00
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>>>>> "T" == T Jones <tavaris@krusty.rh.ncsu.edu> writes: > Sounds like a great idea. Also, there is a project called GGI which > incorporates graphics directly into the linux kernel... It might be > easier to develop a game sdk for linux using GGI for the interface. > However I do believe that GGI was only designed to work at the > console, and not under X. MOre information can be found at : > http://synergy.caltech.edu/~ggi I can't help feeling there ought to be some connection with the Cygnus project to make free headers for Win32, to go with ports of the gcc, gdb, etc., toolchain, so that people can develop Win32 code using freely available tools. And, of course, with WINE. What would be really cool would be DirectX/Direct3D on Linux, using the Windoze drivers provided by the card manufacturers. Similarly for those printers which require the host computer, GDI or whatever they're called. -- Bruce Stephens | email: B.Stephens@math.ruu.nl Utrecht University | telephone: +31 30 2534630 Department of Mathematics | telefax: +31 30 2518394 P.O. Box 80010, 3508 TA Utrecht, The Netherlands
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fe306,47eb908674151108 X-Google-Attributes: gidfe306,public X-Google-Thread: 1103af,47eb908674151108 X-Google-Attributes: gid1103af,public X-Google-Thread: 1025b4,47eb908674151108 X-Google-Attributes: gid1025b4,public From: stephens@math.ruu.nl (Bruce Stephens) Subject: Re: DirectX and Linux/Unix as a game development/target environment Date: 1997/01/27 Message-ID: <wwahgk38mjo.fsf@bommel.math.ruu.nl> X-Deja-AN: 212473787 sender: stephens@bommel.math.ruu.nl references: <slrn45eemkt.t9a.nino@a0.complang.tuwien.ac.at> organization: Utrecht University newsgroups: rec.games.programmer,comp.os.linux.misc,gnu.misc.discuss