🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #24

Re: What makes games fun to play ?

#24
From: Steven Webb (The walking glitch)
Date: Thu, 29 Oct 1992 04:27
9 lines
1049 bytes
	I think that the funnest games are ones that are the most life-like,
	for example, an airplane that gets tossed in the wind, or real
	deceleration and acceleration for things that move, and I also
	like ones that are hunt and kill kinds.  Violence usually sells well,
	and maybee if you can make the game a big puzzle too, it would
	probably be a winner.

	-- Just a few thoughts.
Technical Details
Message-ID: <Oct29.042755.38566@yuma.ACNS.ColoState.EDU>
Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!uwm.edu!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!yuma!webbs
References: <les2bmINNdto@priddy.cs.utexas.edu> <les47sINNdvt@priddy.cs.utexas.edu> <6442@news.duke.edu>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!uwm.edu!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!yuma!webbs
From: webbs@CS.ColoState.EDU (Steven Webb (The walking glitch))
Newsgroups: rec.games.programmer
Subject: Re: What makes games fun to play ?
Message-ID: <Oct29.042755.38566@yuma.ACNS.ColoState.EDU>
Date: 29 Oct 92 04:27:55 GMT
Article-I.D.: yuma.Oct29.042755.38566
References: <les2bmINNdto@priddy.cs.utexas.edu> <les47sINNdvt@priddy.cs.utexas.edu> <6442@news.duke.edu>
Sender: news@yuma.ACNS.ColoState.EDU (News Account)
Organization: Colorado State University - Computer Science Dept.
Lines: 9
Nntp-Posting-Host: mozart.cs.colostate.edu