Article View: rec.games.programmer
Article #248Re: Game libraries...
From: sl8nl
Date: Wed, 29 Jul 1992 00:07
Date: Wed, 29 Jul 1992 00:07
32 lines
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1306 bytes
>>I dunno. My text adventure compiler handled everything (it was similar
>>to the ADVSYS library), and it took me a couple of weeks. I could do
>>everything Infocom could do and more. The resulting executable was 18k.
>
> Cough! Splutter!
>
>
> I think you should check out TADS, if you think that ANY 18k program stands
> a chance of even coming CLOSE to equal. Sure, I can write any of the Infocom
> games with just a BASUC interpretter, but TADS would make life much easier...
I did. That's why I wrote mine. It works kind of like this:
(define room
(property north,south,east,west)
(property desc)
)
and then I would go like this
(room WaterRoom
(north Room1)
(south Room2)
(desc This is my description)
)
and so on...
TADS is more structured. My language could be written to simulate an ELIZA
program if I wanted.
Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <1992Jul28.180747.57581@cc.usu.edu> Date: 28 Jul 92 18:07:46 MDT References: <76626@ut-emx.uucp> <1992Jul27.141122.11139@wam.umd.edu> <1992Jul27.190320.57533@cc.usu.edu> <9571@uqcspe.cs.uq.oz.au> Organization: Utah State University Lines: 33