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Article #248

Re: Game libraries...

#248
From: sl8nl
Date: Wed, 29 Jul 1992 00:07
32 lines
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>>I dunno.  My text adventure compiler handled everything (it was similar
>>to the ADVSYS library), and it took me a couple of weeks.  I could do
>>everything Infocom could do and more.  The resulting executable was 18k.
> 
> Cough!  Splutter!
> 
> 
> I think you should check out TADS, if you think that ANY 18k program stands
> a chance of even coming CLOSE to equal.  Sure, I can write any of the Infocom
> games with just a BASUC interpretter, but TADS would make life much easier...

I did.  That's why I wrote mine.  It works kind of like this:

  (define room
     (property north,south,east,west)
     (property desc)
  )

and then I would go like this

(room WaterRoom
  (north Room1)
  (south Room2)
  (desc  This is my description)
)

and so on...

TADS is more structured.  My language could be written to simulate an ELIZA
program if I wanted.

Josh
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Message-ID: <1992Jul28.180747.57581@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <76626@ut-emx.uucp> <1992Jul27.141122.11139@wam.umd.edu> <1992Jul27.190320.57533@cc.usu.edu> <9571@uqcspe.cs.uq.oz.au>

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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...
Message-ID: <1992Jul28.180747.57581@cc.usu.edu>
Date: 28 Jul 92 18:07:46 MDT
References: <76626@ut-emx.uucp> <1992Jul27.141122.11139@wam.umd.edu> <1992Jul27.190320.57533@cc.usu.edu> <9571@uqcspe.cs.uq.oz.au>
Organization: Utah State University
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