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Article #254

Re: Game libraries...

#254
From: David M. Baggett
Date: Wed, 29 Jul 1992 04:23
34 lines
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In article <1992Jul28.181241.57583@cc.usu.edu> sl8nl@cc.usu.edu writes:
>So does mine.  That class is included in an include file.  I just go:
>
>(noun Monster
>  (adjective Grungy, Dirty, Ugly)
>  (synonym Thing)
>)
>
>and so on.

If you really think you've achieved in two weeks what Mike Roberts
has spent 5 years on, make your system available.  We'd love to see it.
I'm sure we'll have plenty of constructive criticism for you.

>Who needs an algorithm?  I did it with a modified Bresenham line drawing
>routine.  As fast as it could possibly go...unless there is a method
>to zap it there instantly.

Trivializing things that are well-known to be difficult isn't going to
impress people as much as make them simply not believe you,
particularly in a forum like this where people who write games and
related software for a living hang out.  Real-time texture mapping is
NOT easy and certainly does require some underlying theory to
understand; but I suppose now you're going to trivialize Ultima
Underworld and claim you could bang that out in a week or two?  Come on.

>My game language was written generally enough that it could handle any 
>text oriented operation.  With the proper class designations, I can 
>simulate anything.

Well my God, man, bring these tablets down to the masses!

Dave Baggett
dmb@wam.umd.edu
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Message-ID: <1992Jul29.042346.23188@wam.umd.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!wam.umd.edu!dmb
References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!wam.umd.edu!dmb
From: dmb@wam.umd.edu (David M. Baggett)
Subject: Re: Game libraries...
Message-ID: <1992Jul29.042346.23188@wam.umd.edu>
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References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu>
Date: Wed, 29 Jul 1992 04:23:46 GMT
Lines: 34