Article View: rec.games.programmer
Article #254Re: Game libraries...
From: David M. Baggett
Date: Wed, 29 Jul 1992 04:23
Date: Wed, 29 Jul 1992 04:23
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In article <1992Jul28.181241.57583@cc.usu.edu> sl8nl@cc.usu.edu writes: >So does mine. That class is included in an include file. I just go: > >(noun Monster > (adjective Grungy, Dirty, Ugly) > (synonym Thing) >) > >and so on. If you really think you've achieved in two weeks what Mike Roberts has spent 5 years on, make your system available. We'd love to see it. I'm sure we'll have plenty of constructive criticism for you. >Who needs an algorithm? I did it with a modified Bresenham line drawing >routine. As fast as it could possibly go...unless there is a method >to zap it there instantly. Trivializing things that are well-known to be difficult isn't going to impress people as much as make them simply not believe you, particularly in a forum like this where people who write games and related software for a living hang out. Real-time texture mapping is NOT easy and certainly does require some underlying theory to understand; but I suppose now you're going to trivialize Ultima Underworld and claim you could bang that out in a week or two? Come on. >My game language was written generally enough that it could handle any >text oriented operation. With the proper class designations, I can >simulate anything. Well my God, man, bring these tablets down to the masses! Dave Baggett dmb@wam.umd.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!wam.umd.edu!dmb From: dmb@wam.umd.edu (David M. Baggett) Subject: Re: Game libraries... Message-ID: <1992Jul29.042346.23188@wam.umd.edu> Sender: usenet@wam.umd.edu (USENET News system) Nntp-Posting-Host: rac2.wam.umd.edu Organization: University of Maryland, College Park References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu> Date: Wed, 29 Jul 1992 04:23:46 GMT Lines: 34