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Article #257

Re: Game libraries...

#257
From: sl8nl
Date: Wed, 29 Jul 1992 06:55
9 lines
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My perspective mapping and scaling code is under 600 bytes long.  The scaling
code is 332 bytes long.  The perspective mapper is around 120 bytes.
I will post these tomorrow.

I had written another longer message, but I accidently aborted it (I hate
myself now).  That message described the whole process, but I'll let
the code speak for itself.

Josh
Technical Details
Message-ID: <1992Jul29.005516.57598@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu> <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...
Message-ID: <1992Jul29.005516.57598@cc.usu.edu>
Date: 29 Jul 92 00:55:16 MDT
References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu> <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu>
Organization: Utah State University
Lines: 10