Article View: rec.games.programmer
Article #263Re: Game libraries...
From: sl859
Date: Wed, 29 Jul 1992 16:32
Date: Wed, 29 Jul 1992 16:32
51 lines
3878 bytes
3878 bytes
Dear Dave, Just because it is not feasible in your mind that these things are possible, doesn't mean they aren't. Throughout the years bright people have been ridiculed and told they couldn't do something just because of the jealousy of others. Stop your whining and bitching and just listen. MAYBE you will learn something. Isn't that what these news groups are about? I told Josh posting his ideas here would cause someone to freak out, and I was right. Perhaps a second witness to the things he has done can help you believe that he is a credible programmer and has some valid points. Josh is a really interesting person. He tends to make things sound simpler than what they are because to him they are. I must confess the first time I ran into him, he blew me away. I thought he was off in left field, but after spending hours at his home and learning what he was doing, I find he is genuinely involved in projects that I have no idea how they work. (A fact which I am trying to change, since we are working on some projects together and he gets mad when I say I have no clue as to what he is talking about.) He has written a perspective mapping routine based off the Bresenham line algorithm. I was there to help him figure it out. One evening we just sat down after looking at Wolfenstein and said, "I wonder how they did that so fast" so we chucked out all the stuff we knew about rotations, etc and stumbled into Bresenham. Josh had suspicions on how it would work. The NEXT DAY I went over to his house to see what was up and he had one going. I am amazed at the stuff he puts out and the speed with which he does it. I am a SLOW typist and read sluggishly, it takes me much time to think out and resolve in my head how something works. Josh is not like that. I don't know if you have seen his Protacker Module player, but he has done a superior job on that as well, and has released the assembly source public domain. He is completely self- taught and so at times he uses words which in the business are not the actual denotation. He also is only 16 (as of August) years old! I know he's going to kill me for posting this but "Hey what are friends for?" When I was 16 I was barely learning BASIC. He spends lots of time on the computer, just doing experiments and some of his stuff is quite amazing. Now in all honesty, some of the things Josh claims to have done may seem fanciful dreams but for the most part are pretty good assessments of what he is doing. Now that I have spilled the beans on my friend I might say that he's still learning, and now with access to the nets he plans to get lots and lots and lots and lots and lots of new stuff. I know that my posting this may hamper your opinions to sharing material on the net, but I hope it doesn't. I would like to see everyone getting along and mutually sharing their goodies, and unfortunately the printed word can so easily be misconstrewed as insult that huge flame wars occur and people get scared to post any ideas they have, no mattter how ridiculous they may seem. I hope we can exchange ideas and have less flaming, although sometimes we just get into one of those flame war moods, and its so fun to flame! :) wReam... P.S. Now see, I would have probably reacted the same way you did, but I have met Josh and can look past the glitz to the goods at hand.
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl859 From: sl859@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <1992Jul29.103211.57607@cc.usu.edu> Date: 29 Jul 92 10:32:11 MDT References: <1992Jul28.181241.57583@cc.usu.edu> <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.150156.19665@wam.umd.edu> Organization: Utah State University Lines: 51