Article View: rec.games.programmer
Article #272Re: Game libraries...
From: sl8nl
Date: Wed, 29 Jul 1992 23:43
Date: Wed, 29 Jul 1992 23:43
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> What are your credentials? What are Josh's? Throughout the years We've both published commercial programs before. I'm working with a certain person from SSI on some new ideas. I've released tons of source and shareware/freeware stuff to the public domain. I've had 11 years of experience with my computers through the years. Yes, I was 5 when I started. I'll have you know that programmers in Europe even blow me away. I saw a 12-year-old kid visiting the states turn out a program that would have taken me hours to comprehend, let alone program. It rotated a whole bunch of objects in a 3d space environment. All assembly. Except for the graphics, it took him all of a half hour to program. > people with no real experience have claimed all sorts of ridiculous > things that professionals have discounted. I base my opinions on the > experience I've had co-writing a graphics game design system for the > Atari since around 1986, and on my extensive use of TADS to produce > full-length text adventures. These things don't make me an end-all > be-all authority, but I do feel that working on them has given me a > fairly good understanding of game programming, as well as programming > in general. Same here...I'd say we're even. > experience. If you work something out that's innovative I don't care > whether you've been working for Atari Games for the past 20 years or > whether you just sat down at a computer for the first time today. Josh > has neither credentials (as far as we know) nor evidence to suggest > that he knows what he's talking about w.r.t. TADS or any other > substantial text adventure development system.) There's more than enough source on the market out there written by me to act as evidence...find it and see. > And really, should anyone expect to come into an international forum > and make an incredible claim without being taken to task? I'm still > waiting to see any evidence that Josh's claims are true -- it's easy to > toot your own horn without ever substantiating anything. Its being posted as soon as I upload it. And no, it's not being posted to prove that you don't believe. People have a right to their own opinions, and if somebody came into a conference and started making outlandish claims, then I would probably start asking questions, too. > Furthermore, I *really* don't see why you think I'm "jealous." I'm > perfectly happy with what I've accomplished and my capabilities in > general. Just because I don't go spouting off about how smart I am or > how wonderful the things I've done are (or how young or old I am) Did you see me spouting off how smart I am or how wonderful the things I've done are (or how young or old I am). When I posted the response, I included a full explanation of how it was done...and even expanded to pseudo-code last night before the message was accidently aborted. > doesn't mean I don't have anything to back my claims up with. For all > you know I could be 16 years old too. For all you know I could have > written the texture mapping code for Ultima Underworld. (No, neither > is true.) If it were, I think I would sit back and let you do all the explaining. > Don't assume that just because you think someone's incredibly talented > that no one else could be as well. What you eventually find is that > *lots* of people are incredibly talented. On a net with an estimated 5 > million readers it should come as no surprise that lots of incredibly > talented people read rec.games.programmer. For God's sake, the person > who wrote Marble Madness for the Sega posts here, and I'm sure he's not > alone here in making substantial contributions to the computer gaming > world. We know. It's always an asset to have people like that on here to ask questions. Fortunately, that person's been very helpful, and so has Mark Iuzzolino (sp?) from Ashgon. I start to help out, and I get pounced on. > So jealous, no. Skeptical, yes. Very skeptical. Anyone can post a > message saying they've writen Ultima Undeworld in 18K, but don't expect > me to believe it without some kind of evidence; writing a system Same here. It can't be done in 18k. > similar to TADS in 18K and two weeks is equally ridiculous. That's > something that I hope would be immediately obvious to anyone who's > even taken a cursory glance at TADS. I won't answer this...I already have! I also didn't say two weeks, I said three. > Similarly, if you tell me you've written a game design system like TADS > in two weeks, I *know* we're not talking about the same thing when we > say "game design system." That was the *entire* point of my followup > to Josh. I posted how my game design system worked. TADS is much more structured, kinda like comparing Pascal to C (my game designer). > Or it could just be that you don't know what you're talking about either. Maybe nobody in the world knows what they're talking about??? Huh? > All I said was that a) I don't believe his claims, b) I'd love to be > convinced otherwise by seeing some real code and executables to back > the claims up, and c) I don't think Josh and I are on the same > wavelength when it comes to what we're talking about. We were talking about texture mapping right? My definition. Mapping an image onto a surface (not necessarily flat)...Say, mapping a wall image onto a pillar. Perspective mapping: Mapping an image down onto a flat plane. > It's great that you respect Josh so much and that you're such good > friends. But guess what? There are plenty of smart, hard-working > people in the world. The fact remains that you won't convince anyone > of anything just on the basis of your intelligence. Show me what > you've *done*, don't just talk about it. I don't think that's the point. Who cares whether someone has an IQ of 400 and someone else on the net has 20. I don't think people care to read these types of messages...basically, getting of the subject entirely...like the C-Pascal debates. [paragraph deleted...repetitive] > magnitude into account. Josh is *not* 10,000 times faster or more > clever than Mike Roberts. Who said I was? He merely said I turned things out fast. >>He is completely self- taught and so at times he uses words which in >>the business are not the actual denotation. He also is only 16 (as of >>August) years old! > > Ah, well now we're getting down to it, aren't we? These revelations > are no surprise, frankly. Getting down to what? >> Now in all honesty, some of the things Josh claims to have done may >>seem fanciful dreams but for the most part are pretty good assessments of >>what he is doing. > ...to someone who has a similar lack of experience. Have you looked > at TADS either? Really, that's what we're talking about. I think you've brought up texture mapping several times. If TADS is what we're talking about, then why have you gone off the subject so many times. > the claims I'd made. Unfortunately it seems to have done neither. Too > bad, too; I thought it would make for a good discussion. That's one thing the nets do. Get off the subject into flame wars... >>I hope we can exchange ideas and have less flaming, although sometimes >>we just get into one of those flame war moods, and its so fun to flame! > > Flaming is overtly attacking someone. That's different from asking > them to support their claims. Really, if I told you that I'd written a > game that uses real-time ray-tracing, wouldn't you demand to see the > code before you believed me? Computer programming isn't magic! Who'd want to see the code? I'd want to see the executable. Truce? Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <1992Jul29.174337.57642@cc.usu.edu> Date: 29 Jul 92 17:43:37 MDT References: <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.150156.19665@wam.umd.edu> <1992Jul29.103211.57607@cc.usu.edu> <1992Jul29.181856.28995@wam.umd.edu> Organization: Utah State University Lines: 165