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Article #278

Using Images in Games

#278
From: D.X. Chin
Date: Wed, 29 Jul 1992 14:18
16 lines
1128 bytes
Hello All:
	I have a problem or just a question, How would I go about using
GIF images in my programs, I don't mean 16 color images, I mean 256
color images, I really only need 320x200. But I'm not sure how to
manipulate them. 
	I've tried using the Genus PCX libraries, but I can't get their
BGI to work with Borlands. Because Borlands I think only uses 16 color
VGA. I tried using a 256 color VGA BGI driver I found, but they didn't
work with each other either. 
	What I'm trying to do is use a drawn image for a background in a
game i'm working on. Any help would be great... 

thanx in advance...
-
- Dower
- dxc0904@ultb.rit.edu
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Message-ID: <1992Jul29.141817.2441@ultb.isc.rit.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!psinntp!isc-newsserver!dxc0904

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!psinntp!isc-newsserver!dxc0904
From: dxc0904@ultb.isc.rit.edu (D.X. Chin )
Subject: Using Images in Games
Message-ID: <1992Jul29.141817.2441@ultb.isc.rit.edu>
Summary: using GIFS or others in Games
Originator: dxc0904@ultb
Sender: dxc0904@ultb.rit.edu (Dower)
Nntp-Posting-Host: ultb-gw.isc.rit.edu
Organization: Rochester Institute of Technology
Distribution: all
Date: Wed, 29 Jul 1992 14:18:17 GMT
Lines: 16