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Article #282Re: Using Images in Games
From: Harold Iuzzolino
Date: Thu, 30 Jul 1992 05:34
Date: Thu, 30 Jul 1992 05:34
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1631 bytes
In article <1992Jul29.141817.2441@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin ) writes:
>Hello All:
> I have a problem or just a question, How would I go about using
>GIF images in my programs, I don't mean 16 color images, I mean 256
>color images, I really only need 320x200. But I'm not sure how to
>manipulate them.
> I've tried using the Genus PCX libraries, but I can't get their
>BGI to work with Borlands. Because Borlands I think only uses 16 color
>VGA. I tried using a 256 color VGA BGI driver I found, but they didn't
>work with each other either.
Word of advice: Do not use VGA256.BGI. It has a problem on certain video
cards. SVGA256.BGI is much better. (And yes, I am STILL trying to upload
those to all who wanted them).
> What I'm trying to do is use a drawn image for a background in a
>game i'm working on. Any help would be great...
>
I will post a GIF viewer in TP 6.0 as soon as I can upload. And if you guys
want...I guess I could convert it into TC or BC or Assembly. Can't you tell
that I'm bored?
--Mark Iuzzolino |
President, Ashgon Inc. | "The audience is now deaf" --Tiny Toonz movie
CEO, Fantasy Squared Inc. |
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Path: arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!emory!sol.ctr.columbia.edu!The-Star.honeywell.com!umn.edu!lynx!carina.unm.edu!iuzzolin From: iuzzolin@carina.unm.edu (Harold Iuzzolino) Newsgroups: rec.games.programmer Subject: Re: Using Images in Games Message-ID: <cdpm60f@lynx.unm.edu> Date: 30 Jul 92 05:34:24 GMT References: <1992Jul29.141817.2441@ultb.isc.rit.edu> Distribution: all Organization: Ashgon Inc. Lines: 26