Article View: rec.games.programmer
Article #284Dave 'n' Josh
From: Greg "Maddog" Knauss
Date: Thu, 30 Jul 1992 17:09
Date: Thu, 30 Jul 1992 17:09
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2633 bytes
What this discussion seems to come down to, to me, is a question of credibility. Josh has made some pretty impressive claims, Dave has doubted those cliams. Period. Now, there are ways to settle this. I, personally, know that Dave can both program and design complex systems. I've played his games and used Game Workbench. I know he's more technically competent than me, and -- given a known and an unknown -- I'd be more inclined to trust his judgement. That doesn't mean that Josh is wrong, though. Could a complete (but not necessacarily TADS-like) adventure system be created in three weeks? I suppose, depending on how much experience and code you had lying around to use. I, personally, have spent over a year on mine, but if I were to start over I could re- produce what I have now in, say, a month of part-time work. Given that, I'd be willing to believe that a system could be put together in three weeks. In 18K? I'd have to see it to believe it. So, apparently, does Dave. I believe that a flat-surface texture mapping routine could be written with Bresenham. Would it be fast enough to be real-time? I'd like to see it. So, apparently, would Dave. So all that's required is posting the code. If you don't want to post the source (which is understandable, I'm sure Dave wouldn't want to have to prove that he can program by posting Game Workbench source), uuencode an executable. And as for interest: I'm incredibly interested. An 18K adventure system could revolutionize what I'm doing. I'm sure there are dozens of people here and in rec.arts.int-fiction that could really, really use something like that. A real-time flat-surface texture mapper would generate equal excitement. I firmly believe that a 16-year-old can be a programming god. I also believe that nobody is going to believe him until he proves himself. Which Josh can with one post. -- ------------------------------------------------------------------------------ Greg "Maddog" Knauss My boss doesn't know I'm doing this, greg@duke.quotron.com so I doubt he'd agree with me. ------------------------------------------------------------------------------
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arc1-ca.pugleaf.net!sparky!uunet!darwin.sura.net!mips!swrinde!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!gregShow Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!darwin.sura.net!mips!swrinde!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!greg From: greg@Quotron.COM (Greg "Maddog" Knauss) Newsgroups: rec.games.programmer Subject: Dave 'n' Josh Message-ID: <greg.712516168@duke> Date: 30 Jul 92 17:09:28 GMT Sender: usenet@godzilla.quotron.com (usenet user) Organization: Quotron System, Inc. Lines: 36