🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #30

Turbo Pascal 6?

#30
From: Jonathan Wright
Date: Wed, 28 Oct 1992 14:07
21 lines
1567 bytes
>and I use Turbo Pascal 6.0.  I am attempting to produce a game, but in my
>planning, I foresee a huge number of large-code blocks that
>will slow me down.

Don't let anybody fool you, Turbo Pascal 6.0 is MORE than capable of producing
any type of game you can think of.  Of course, if you want it fast, you'll
need to use assembler routines too.
  I can point you to some code for Turbo Pascal that will load in .PCX images.
Just go to Walden's Books or somewhere like that (or to your library) and look
for a book by Roger T. Stevens called "Fractal Programming in Turbo Pascal".
The name may be a little off, because I only have "Fractal Programming in C"
by the same guy.  In the first chapter of either book, C or Pascal version,
you'll find routines for loading and saving .PCX images.  I would recommend
these over .GIFs for use in an application.  Although they do not compress as
well as .GIFs, the load a LOT faster, and this will make a big difference if
the procedure is written in a high-level language.
  Otherwise, you can order Genus Microprogrammings PCX Toolkit, but I believe
it's about $250 nowdays, though it is an excellent package for most peoples
needs.

Jonathan E. Wright
Technical Details
Message-ID: <720363056.AA00000@therose.pdx.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!qiclab!therose!postmaster

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!qiclab!therose!postmaster
From: Jonathan.Wright@f374.n105.z1.fidonet.org (Jonathan Wright)
Newsgroups: rec.games.programmer
Subject: Turbo Pascal 6?
Message-ID: <720363056.AA00000@therose.pdx.com>
Date: 28 Oct 92 14:07:00 GMT
Article-I.D.: therose.720363056.AA00000
Sender: postmaster@therose.pdx.com
Lines: 21