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Article #301Re: Graphics libraries.
From: Bryce Koike
Date: Mon, 06 Apr 1992 16:13
Date: Mon, 06 Apr 1992 16:13
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In article <gate.i5RRiB1w164w@toz.buffalo.ny.us> cyberman@toz.buffalo.ny.us (Cyberman) writes: >Most users have at least CGA compatibility and quite anumber EGA >VGA represents about 78% of all users. > Many companies, if they would go to SVGA, would have to abandon everything below. That's ostrasizing a VERY large number of people (not to mention the people who wouldn't be able to fit such huge games on their computers!). See below for more... >BK> Space-wise, 640x480 mode doesn't make much sense to me. >BK>King's Quest V was huge with only 320x200....twice that is just a >BK>little mind-boggling. Certain games could probably get away with it > >No! look at the change in areas! >320x200 = 64000 pixels. >640x480 = 307200 almost 5 X the memory! This one's my fault. I meant 320x2 = 640. Dumb me! I SHOULD have talked about pixels, but didn't. Some companies could get away with having both VGA & SVGA versions of their games, but companies that produce games like King's Quest, and the such wouldn't be able to get away with it, really. They'd have to produce 2 versions of their games -- 1 that supports SVGA and one that supports VGA. The size of such games would escalate in a very uncomfortable way. Making the move to SVGA is going to take a while. And for whatever reason, I'd like to add that my most favorite toy happens to be Excel right now, and in Windows in 800x600x256 mode it's a thoroughly wonderful experience. Heh.
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!ames!network.ucsd.edu!sdcc12!sdcc13!bkoike From: bkoike@sdcc13.ucsd.edu (Bryce Koike) Newsgroups: rec.games.programmer Subject: Re: Graphics libraries. Message-ID: <31379@sdcc12.ucsd.edu> Date: 6 Apr 92 16:13:04 GMT References: <gate.i5RRiB1w164w@toz.buffalo.ny.us> Sender: news@sdcc12.ucsd.edu Organization: University of California, San Diego Lines: 29 Nntp-Posting-Host: sdcc13.ucsd.edu