🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #301

Re: Graphics libraries.

#301
From: Bryce Koike
Date: Mon, 06 Apr 1992 16:13
29 lines
1965 bytes
In article <gate.i5RRiB1w164w@toz.buffalo.ny.us> cyberman@toz.buffalo.ny.us (Cyberman) writes:
>Most users have at least CGA compatibility and quite anumber EGA
>VGA represents about 78% of all users.
>
	Many companies, if they would go to SVGA, would have to
abandon everything below.  That's ostrasizing a VERY large number of
people (not to mention the people who wouldn't be able to fit such
huge games on their computers!).  See below for more...

>BK>        Space-wise, 640x480 mode doesn't make much sense to me.
>BK>King's Quest V was huge with only 320x200....twice that is just a
>BK>little mind-boggling.  Certain games could probably get away with it
>
>No! look at the change in areas!
>320x200 = 64000 pixels.
>640x480 = 307200 almost 5 X the memory!

	This one's my fault.  I meant 320x2 = 640.  Dumb me!  I
SHOULD have talked about pixels, but didn't.  Some companies could
get away with having both VGA & SVGA versions of their games, but
companies that produce games like King's Quest, and the such
wouldn't be able to get away with it, really.  They'd have to
produce 2 versions of their games -- 1 that supports SVGA and one
that supports VGA.  The size of such games would escalate in a very
uncomfortable way.  Making the move to SVGA is going to take a
while.
	And for whatever reason, I'd like to add that my most
favorite toy happens to be Excel right now, and in Windows in
800x600x256 mode it's a thoroughly wonderful experience.  Heh.
Technical Details
Message-ID: <31379@sdcc12.ucsd.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!ames!network.ucsd.edu!sdcc12!sdcc13!bkoike
References: <gate.i5RRiB1w164w@toz.buffalo.ny.us>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!ames!network.ucsd.edu!sdcc12!sdcc13!bkoike
From: bkoike@sdcc13.ucsd.edu (Bryce Koike)
Newsgroups: rec.games.programmer
Subject: Re: Graphics libraries.
Message-ID: <31379@sdcc12.ucsd.edu>
Date: 6 Apr 92 16:13:04 GMT
References: <gate.i5RRiB1w164w@toz.buffalo.ny.us>
Sender: news@sdcc12.ucsd.edu
Organization: University of California, San Diego
Lines: 29
Nntp-Posting-Host: sdcc13.ucsd.edu