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Article #307

Re: Bitmap Rotation/Scale

#307
From: Robert Walsh
Date: Mon, 06 Apr 1992 05:26
23 lines
1455 bytes
In <1992Apr06.041125.25057@rose.uucp> alex.wylie@rose.uucp (alex wylie) writes:


>Date Entered: 04-05-92 19:33
>Does anyone know how to scale bitmapped graphics or rotate them in real-time?
>If not in real-time, then how to do it period so I can create them before
>I actually need them, like between levels.  I don't want to presave them.
>Although I couldn't anyways as my paint program doesn't do rotation or scaling.

>Ohh, and if MCGA has 64K and 320x200x256 bitmaps only require 64000 bytes,
>could I change the offset register and get a 326x200x256 (requires 65,200
>Bytes) virtual screen?

>Thanks.

OK - I'll go one better.... Does anyone know how to map a bitmap of arbitary
size into an polygon of arbitary size (the simplest example is mapping a bitmap
into a square)?
--
rjwalsh@maths.tcd.ie   \ The above comments are not Trinity's.
Robert Walsh             \ Hell, they're not even mine!
Advanced Development Group \
Trinity College, Dublin.     \
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!ieunet!tcdcs!maths.tcd.ie!rjwalsh
From: rjwalsh@maths.tcd.ie (Robert Walsh)
Newsgroups: rec.games.programmer
Subject: Re: Bitmap Rotation/Scale
Message-ID: <1992Apr6.052644.22008@maths.tcd.ie>
Date: 6 Apr 92 05:26:44 GMT
References: <1992Apr06.041125.25057@rose.uucp>
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