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Article #307Re: Bitmap Rotation/Scale
From: Robert Walsh
Date: Mon, 06 Apr 1992 05:26
Date: Mon, 06 Apr 1992 05:26
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1455 bytes
In <1992Apr06.041125.25057@rose.uucp> alex.wylie@rose.uucp (alex wylie) writes: >Date Entered: 04-05-92 19:33 >Does anyone know how to scale bitmapped graphics or rotate them in real-time? >If not in real-time, then how to do it period so I can create them before >I actually need them, like between levels. I don't want to presave them. >Although I couldn't anyways as my paint program doesn't do rotation or scaling. >Ohh, and if MCGA has 64K and 320x200x256 bitmaps only require 64000 bytes, >could I change the offset register and get a 326x200x256 (requires 65,200 >Bytes) virtual screen? >Thanks. OK - I'll go one better.... Does anyone know how to map a bitmap of arbitary size into an polygon of arbitary size (the simplest example is mapping a bitmap into a square)? -- rjwalsh@maths.tcd.ie \ The above comments are not Trinity's. Robert Walsh \ Hell, they're not even mine! Advanced Development Group \ Trinity College, Dublin. \
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!ieunet!tcdcs!maths.tcd.ie!rjwalsh From: rjwalsh@maths.tcd.ie (Robert Walsh) Newsgroups: rec.games.programmer Subject: Re: Bitmap Rotation/Scale Message-ID: <1992Apr6.052644.22008@maths.tcd.ie> Date: 6 Apr 92 05:26:44 GMT References: <1992Apr06.041125.25057@rose.uucp> Sender: news@maths.tcd.ie Organization: Dept. of Maths, Trinity College, Dublin, Ireland. Lines: 23 Nntp-Posting-Host: salmon Organisation: Amalgamated Durables