Article View: rec.games.programmer
Article #309Computer opponent
From: Just some weird dude
Date: Tue, 07 Apr 1992 13:57
Date: Tue, 07 Apr 1992 13:57
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1271 bytes
I'm a little new to game programming. I'm writing a space combat
game for one player. I've gotten books that explain search methods
but that's not what I really need help with. I don't need to
know how to get it to search for the correct decision, but how
to make it make that decision. I don't think I can put all
possible situations in memory and have it go from there. There's
too many possibilities. I guess I need algorithms for evaluating
the situation and for deciding what is the best move to make.
(i.e. does it fire or not fire, and should it maneuver behind me or
attack from the front. That sort of thing.)
______________________________________________________________________
COREY GRAY IO00198@MAINE.MAINE.EDU | A WET DOG SWIMS IN THE RAIN
| BUT A DRY MARTINI LAUGHS
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Path: arc1-ca.pugleaf.net!sparky!uunet!centerline!noc.near.net!mars.caps.maine.edu!maine.maine.edu!io00198 Organization: University of Maine System Date: Tuesday, 7 Apr 1992 09:57:47 EDT From: Just some weird dude <IO00198@MAINE.MAINE.EDU> Message-ID: <92098.095748IO00198@MAINE.MAINE.EDU> Newsgroups: rec.games.programmer Subject: Computer opponent Lines: 14