🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #309

Computer opponent

#309
From: Just some weird dude
Date: Tue, 07 Apr 1992 13:57
14 lines
1271 bytes
I'm a little new to game programming.  I'm writing a space combat
game for one player.  I've gotten books that explain search methods
but that's not what I really need help with.  I don't need to
know how to get it to search for the correct decision, but how
to make it make that decision.  I don't think I can put all
possible situations in memory and have it go from there.  There's
too many possibilities.  I guess I need algorithms for evaluating
the situation and for deciding what is the best move to make.
(i.e. does it fire or not fire, and should it maneuver behind me or
attack from the front.  That sort of thing.)
______________________________________________________________________
  COREY GRAY   IO00198@MAINE.MAINE.EDU  |  A WET DOG SWIMS IN THE RAIN
                                        |  BUT A DRY MARTINI LAUGHS
----------------------------------------------------------------------
Technical Details
Message-ID: <92098.095748IO00198@MAINE.MAINE.EDU>
Path: arc1-ca.pugleaf.net!sparky!uunet!centerline!noc.near.net!mars.caps.maine.edu!maine.maine.edu!io00198

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!centerline!noc.near.net!mars.caps.maine.edu!maine.maine.edu!io00198
Organization: University of Maine System
Date: Tuesday, 7 Apr 1992 09:57:47 EDT
From: Just some weird dude <IO00198@MAINE.MAINE.EDU>
Message-ID: <92098.095748IO00198@MAINE.MAINE.EDU>
Newsgroups: rec.games.programmer
Subject: Computer opponent
Lines: 14