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Article #32

object-oriented adventure games, part 2

#32
From: C.J. Appelo
Date: Thu, 29 Oct 1992 17:09
33 lines
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- My report should be finished near the end of November. After that I will
- choose a subject to finish my studies with and this will probably be the
- design of a new object-oriented system for adventure games.

This was in my message of several days ago. While communicating with some
American people I found out that there's a confusing mixture of terms we
are dealing with. In Europe, adventure games are games in which you walk
around, talk to NPC's and solve puzzles. Examples are the Sierra-games,
LucasArts games like Monkey Island and many others. (Yes, I am taking
MSDOS as my base for this project). I do not refer to MUDs or other
AD&D-like games, which in Europe are called role-playing games. These
games _are_ interesting however. I can learn from them while studying
possible improvements of adventure games. So, I am glad people tell me
that many of my ideas are already being worked out in MUDs and similar
games, but it is still the case that I have never encountered them in
homecomputer/PC - games.

As I said, the above mentioned games are interesting though. People
presented me some names of systems:

ALAN
ADVSYS
AGT
ADL (or ALD?)

Can you also please tell me where to find documention about these?
(What's so special about the letter 'A' anyway?)

Thanksalot.

Jurgen.
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From: appelo@dutiag.tudelft.nl (C.J. Appelo)
Newsgroups: rec.games.programmer
Subject: object-oriented adventure games, part 2
Message-ID: <appelo.720378559@dutiag>
Date: 29 Oct 92 17:09:19 GMT
Sender: news@dutiws.tudelft.nl
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