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Article #326

Re: Multi-player computer assisted games

#326
From: Alex Nicolaou
Date: Thu, 09 Apr 1992 17:53
17 lines
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ghost@ra.nrl.navy.mil (G. Host) writes:
>For some time now I have had a design for a multi-player game
>for which the game master would sit on the master console
>and each of the players would sit on their own terminal.

 * Have you heard of MUDS? MUDs are a multi-player network variety of game.
Try reading rec.games.mud. Try telnet bigboy.cis.temple.edu 4000 (my favorite).
Then, you say, "But I'm not looking for a network game". You probably want
to write something for a grotty architechture like DOS ;-)
 So, step 2: ftp xerox.parc.com and get MOO from pub/MOO. Moo has the network
layer isolated, and is an example of a good programmable system with no 
memory leaks (unless you add them, as I have a number of times). You may 
also be interested in LPMud, and I think there is a version for the 386.

Good luck.

alex
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Message-ID: <1992Apr9.175317.14706@watcgl.waterloo.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!utgpu!watserv1!watcgl!anicolao
References: <1952@ra.nrl.navy.mil>

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Newsgroups: rec.games.programmer,rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!utgpu!watserv1!watcgl!anicolao
From: anicolao@watcgl.waterloo.edu (Alex Nicolaou)
Subject: Re: Multi-player computer assisted games
Message-ID: <1992Apr9.175317.14706@watcgl.waterloo.edu>
Organization: Computer Graphics Laboratory, University of Waterloo, Ontario, Canada
References: <1952@ra.nrl.navy.mil>
Date: Thu, 9 Apr 1992 17:53:17 GMT
Lines: 17