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Article #326Re: Multi-player computer assisted games
From: Alex Nicolaou
Date: Thu, 09 Apr 1992 17:53
Date: Thu, 09 Apr 1992 17:53
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1290 bytes
ghost@ra.nrl.navy.mil (G. Host) writes: >For some time now I have had a design for a multi-player game >for which the game master would sit on the master console >and each of the players would sit on their own terminal. * Have you heard of MUDS? MUDs are a multi-player network variety of game. Try reading rec.games.mud. Try telnet bigboy.cis.temple.edu 4000 (my favorite). Then, you say, "But I'm not looking for a network game". You probably want to write something for a grotty architechture like DOS ;-) So, step 2: ftp xerox.parc.com and get MOO from pub/MOO. Moo has the network layer isolated, and is an example of a good programmable system with no memory leaks (unless you add them, as I have a number of times). You may also be interested in LPMud, and I think there is a version for the 386. Good luck. alex
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Newsgroups: rec.games.programmer,rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!utgpu!watserv1!watcgl!anicolao From: anicolao@watcgl.waterloo.edu (Alex Nicolaou) Subject: Re: Multi-player computer assisted games Message-ID: <1992Apr9.175317.14706@watcgl.waterloo.edu> Organization: Computer Graphics Laboratory, University of Waterloo, Ontario, Canada References: <1952@ra.nrl.navy.mil> Date: Thu, 9 Apr 1992 17:53:17 GMT Lines: 17