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Article #34Copyright or look-and-feel of arcade games
From: Michael A. Kelly
Date: Thu, 29 Oct 1992 20:11
Date: Thu, 29 Oct 1992 20:11
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I'm working on a new arcade game for the Mac. It started out as a clone of an old (c. 1983-84) video game I used to play in high school, but has since been added to extensively. The new game is essentially the old game plus a whole lot more; but the old game is still there and easily recognizable by anyone who ever spent time with the original. Is there a potential copyright problem here? Assuming the company that made the game is still around, would it be prudent to contact them? If the company isn't around any more, do I have to do anything? It's difficult to describe the similarities between the two games without getting specific, and I'm not at liberty to do so. But it's kind of like the difference between Blasteroids and the original Asteroids. Blasteroids is like an ultra-enhanced Asteroids. If I was making Blasteroids, would I have anything to worry about from the makers of Asteroids? (Sorry if you're not familiar with Blasteroids, but that's the best example I could think of.) BTW, is there a more appropriate newsgroup for this discussion? Later, Mike. -- _____________________________________________________________________________ Michael A. Kelly Senior Partner mkelly@cs.uoregon.edu High Risk Ventures _____________________________________________________________________________
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Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!cs.uoregon.edu!mystix.cs.uoregon.edu!mkelly From: mkelly@mystix.cs.uoregon.edu (Michael A. Kelly) Newsgroups: rec.games.programmer Subject: Copyright or look-and-feel of arcade games Message-ID: <1992Oct29.201137.22351@cs.uoregon.edu> Date: 29 Oct 92 20:11:37 GMT Article-I.D.: cs.1992Oct29.201137.22351 Sender: news@cs.uoregon.edu (Netnews Owner) Organization: University of Oregon Computer and Information Sciences Dept. Lines: 29