Article View: rec.games.programmer
Article #357Re: Help passing data on multiplayer game.
From: John V. Martinez
Date: Thu, 16 Apr 1992 01:38
Date: Thu, 16 Apr 1992 01:38
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[long (but informative and well-conceived) description of "ring" protocol
used to handle passing data in multiplayer game deleted]
this sounds suspiciously like the IEEE 802.4 token bus protocol - did you think
this up yourself? If so, what inspired it? (If you are unfamiliar with the
protocol -- I give that about a 5% probability -- you will be really wierded
out at how close you are to it.)
For those of you who didn't post that article (the vast majority of readers,
I would guess :) this is a good time to put in a plug for generalists! Take
time out every once in a while and read up about something that's only
peripherally related to your field -- graph theory, networks, game theory,
genetic engineering, plumbing.... Lots of time the problem you are trying
to solve has been solved by someone in another field, but you'd never know it
from a literature search because the names are different, but the structure
of the problem is the same.
-(-- John
jvm@cc.gatech.edu
-(-- John V. Martinez (jvm@cc.gatech.edu) | NIC Handle - jvm | (404) 303-8212
From Plato's REPUBLIC: | Eccentric Genius by day, :)
"Qui custodiet ipsos custodes?" | Starving Student by night, :)
"Who will clean up after the custodians?" | and all-around great guy. :)
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Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!mips!swrinde!gatech!cc.gatech.edu!news From: jvm@cc.gatech.edu (John V. Martinez) Newsgroups: rec.games.programmer Subject: Re: Help passing data on multiplayer game. Summary: Hey! That sounds like Token Bus! Message-ID: <1992Apr16.013800.1860@cc.gatech.edu> Date: 16 Apr 92 01:38:00 GMT References: <1992Apr9.151128.1804@ux1.cso.uiuc.edu> <1992Apr10.032728.12059@clark.edu> <1992Apr14.205942.9630@e2big.mko.dec.com> Sender: news@cc.gatech.edu Organization: College of Computing Lines: 28