Article View: rec.games.programmer
Article #39Game Lib for TP6.0 Multi Maps/Paralax
From: Scott Ramsay
Date: Fri, 30 Oct 1992 06:33
Date: Fri, 30 Oct 1992 06:33
123 lines
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3823 bytes
Ok, GameTP for Turbo Pasal 6.0 is ready,
its at wuarchive in the /PUB/MSDOS_UPLOADS as:
gametp.zip
I've included a half done game /w source that shows off
the lib.
* Paralax scrolling, Multiple backgrounds
* Transparent/Non-Transparent multscroll tile-maps (Ultima/Mario type)
* Joystick and advanced keyboard support
* PCX image support
* Fast BASM 320x200x250 code. Forget BGI drivers.
* Flicker free animation
* and more...
Units:
VGAKERN.TPU
This is the main unit. Have all your basic routines, color,
sprites, line, circle, paging, etc.
Features:
* Fast 320x200x256 draw routines, compatible with ALL vga
cards. Does not use tweaked modes.
* Flicker free color manipulation. Fadein/Fadeout, Fast Color sets.
* Easy managable sprites. Sprites limited only to computer memory.
* Layering sprites up to 256 levels.
* Two methods of displaying transparent sprites.
* virtual paging. Extra pages lilited only to computer memory.
BEFFECTS.TPU
Small unit for Paralax Scrolling. Waves, 3D effects. See it to
believe it!
IMAGING.TPU
Image unit. Simple loads background screens to memory
supports 320x200x256 PCX files. An custom compress
format (PTR) "below average compression"
JOYSTICK.TPU
Self-explanatory.
KEYBOARD.TPU
Keyhandling routines.
Features:
* Handles multiple presses.
* Takes over the keyboard interrupt.
* Specifically designed for game programs.
GMORPH.TPU
This unit does multiple backgrounds. Tile maps, like Ultima
and Super Mario type games.
Features:
* Transparent tile maps. Allows picture backgrounds behind maps.
* Multiple tile maps. Multiple maps adds 3D effect.
OOPOBJS.PAS
This unit organizes sprites during play. Animate, motion, redraw,
collision, etc.
Features:
* Allocates objects to heap. Number of objects bounded only
by computer memory.
MISCFUNC.PAS
Misc. functions for programs.
Sorry, I don't have permanent snail-mail address yet. I just moved
to the Washington DC area.
The TPU units can be used with in your commercial/non-commercial
programs. With out giving me credit. When distributing the code,
please include everything so other may enjoy. If you want the source code,
more samples or swap-talk, just e-mail me. I'll give sample use-code
for free. Actual TPU-source code prices can be discussed.
Also, I have completed the following programs.
GEOMAKER Makes tile-maps quickly.
VSPMAKER Makes the VSP files.
BKMAKER A drawing program that can read
VEW files (my own raw format)
PTR files (my own compressed format)
GIF files
PCX files
The three above programs are specifically designed for the 320x200x256
(game development). I'll upload them when I think they are ready
to go. (Bout a week)
I want to see some great games.
Scott D. Ramsay
ramsays@express.digex.com
Technical Details
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Newsgroups: rec.games.programmer,comp.lang.pascal Path: arc1-ca.pugleaf.net!sparky!uunet!digex.com!ramsays From: ramsays@access.digex.com (Scott Ramsay) Subject: Game Lib for TP6.0 Multi Maps/Paralax Message-ID: <Bwx8vD.HvB@access.digex.com> Sender: usenet@access.digex.com Nntp-Posting-Host: access.digex.com Organization: Express Access Online Communications, Greenbelt, MD USA Date: Fri, 30 Oct 1992 06:33:12 GMT Lines: 123